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Merge pull request #5 from spatialos/release-1.0.0-rc-05
Release 1.0.0-rc-05
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Assets/Plugins/Improbable/Sdk/Dll/Improbable.WorkerSdkCsharp.Framework.dll.meta

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Assets/Plugins/Improbable/Sdk/Dll/Improbable.WorkerSdkCsharp.Framework.xml.meta

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Assets/Plugins/Improbable/Sdk/Dll/Improbable.WorkerSdkCsharp.dll.meta

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docs/migration.md

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@@ -21,9 +21,9 @@ Follow the steps below for every SpatialOS Unity project you want to upgrade and
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1. From the cloned repository, move the `Assets` and `Improbable` directories into your project’s Unity worker directory (this is usually `<root>/workers/unity`).
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If you are asked whether to merge or replace the `Assets` folder, select merge, otherwise you will delete the assets that your game depends upon.
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1. Still in the Unity worker directory, edit the `spatialos.UnityClient.worker.json` file to remove `"generated_build_scripts_type":"unity"` completely
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and to replace `"spatialos.unity.client.build.json"` with `"Improbable/build_script/spatialos.unity.client.build.json".`
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and to replace `"spatialos.unity.client.build.json"` with `"Improbable/build_script/spatialos.unity.client.build.json".` Be sure to remove the comma after `.json"`.
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1. Edit the `spatialos.UnityWorker.worker.json` file to remove `"generated_build_scripts_type":"unity"` completely
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and to replace `"spatialos.unity.worker.build.json"` with `"Improbable/build_script/spatialos.unity.worker.build.json".`
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and to replace `"spatialos.unity.worker.build.json"` with `"Improbable/build_script/spatialos.unity.worker.build.json".` Be sure to remove the comma after `.json"`.
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1. Delete the `spatialos_worker_packages.json` file.
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1. In the root of your project, edit the `spatialos.json` file in two places so that `"version"` is `“13.0.0”`.
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1. Run `spatial clean` (again).
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`~/mySpatialOSgame/workers/unity`
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2. In the same directory, edit the `spatialos.UnityClient.worker.json` file to remove `"generated_build_scripts_type":"unity"` completely
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and to replace `"spatialos.unity.client.build.json"` with `"Improbable/build_script/spatialos.unity.client.build.json".`
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and to replace `"spatialos.unity.client.build.json"` with `"Improbable/build_script/spatialos.unity.client.build.json".` Make sure you remove the comma after `.json"`.
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This part of the file should now look like this:
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```
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"build": {
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```
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3. In the same directory, edit the `spatialos.UnityWorker.worker.json` file to remove `"generated_build_scripts_type":"unity"` completely
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and to replace `"spatialos.unity.worker.build.json"` with `"Improbable/build_script/spatialos.unity.worker.build.json".`
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and to replace `"spatialos.unity.worker.build.json"` with `"Improbable/build_script/spatialos.unity.worker.build.json".` Make sure you remove the comma after `.json"`.
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This part of the file should now look like this:
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```
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{
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"build": {
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"tasks_filename": "Improbable/build_script/spatialos.unity.worker.build.json",
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"tasks_filename": "Improbable/build_script/spatialos.unity.worker.build.json"
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},
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```
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5. Navigate two directories up to find the `spatialos.json` file.
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Edit the `spatialos.json` file so that the `"version"` is `“13.0.0”` and save the file. Note that there are two
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places to edit the version.
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The file should now look similar to this:
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```
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{

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