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post-processing-test.html
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<!DOCTYPE html>
<html>
<head>
<title>A-Frame Examples</title>
<link rel="icon" type="image/png" href="data:image/png;base64,iVBORw0KGgo=">
<script src="js/aframe-v1.3.0.js"></script>
<script src="js/aframe-environment-component.js"></script>
</head>
<body>
<script>
AFRAME.registerComponent("color-shift", {
init: function ()
{
let rtWidth = 1024;
let rtHeight = 1024;
// render the scene to this texture
this.renderTarget0 = new THREE.WebGLRenderTarget(rtWidth, rtHeight, {});
this.renderTarget0.texture.magFilter = THREE.NearestFilter;
this.renderTarget0.texture.minFilter = THREE.NearestFilter;
this.renderTarget0.texture.generateMipmaps = false;
let texture = this.renderTarget0.texture;
let postMaterial = new THREE.ShaderMaterial( {
uniforms: {
tex: {type: "t", value: texture},
},
vertexShader: `
varying vec2 vUv;
void main()
{
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,
fragmentShader: `
varying vec2 vUv;
uniform sampler2D tex;
void main()
{
vec4 color = texture2D(tex, vUv);
gl_FragColor = vec4(color.g, color.b, color.r, 1);
}
`
});
// separate scene #1 for texture post processing
const quad = new THREE.Mesh(
new THREE.PlaneGeometry(2, 2), postMaterial );
this.rtScene = new THREE.Scene();
this.rtScene.add(quad);
this.rtCamera = new THREE.OrthographicCamera();
this.rtCamera.position.z = 0.5;
},
tick: function(t, dt)
{
// store XR settings
const renderer = this.el.sceneEl.renderer;
const currentRenderTarget = renderer.getRenderTarget();
const currentXrEnabled = renderer.xr.enabled;
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
// temporarily disable XR
renderer.xr.enabled = false;
renderer.shadowMap.autoUpdate = false;
// apply post-processing effects to previously rendered target texture,
// displayed on a quad, rendered to screen
renderer.setRenderTarget(null);
renderer.render(this.rtScene, this.rtCamera);
// re-enable XR
renderer.xr.enabled = currentXrEnabled;
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
// render scene onto a texture
renderer.setRenderTarget(this.renderTarget0);
}
});
</script>
<a-scene environment="preset: default;" color-shift>
<a-torus-knot
p="2" q="3" radius="0.5" radius-tubular="0.1"
position = "-2.5 1.5 -4"
color="#CC3333">
</a-torus-knot>
<a-box
width = "2" height = "1" depth = "1"
position = "-1.1 0.5 -3"
rotation = "0 45 0"
color = "#FF8800">
</a-box>
<a-sphere
id="sphere"
radius = "1.25"
position = "0 1.25 -5"
color = "#DDBB00">
</a-sphere>
<a-cylinder
radius = "0.5" height = "1.5"
position = " 1 0.75 -3"
color = "#008800">
</a-cylinder>
<a-cone
radius-bottom = "1" radius-top = "0" height = "2"
position = "3 1 -4"
color = "#4444CC">
</a-cone>
<a-torus
radius="0.5" radius-tubular="0.1"
position = "2 3 -4"
rotation = "30 -20 0"
color="#8800FF">
</a-torus>
</a-scene>
</body>
</html>