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ComponentUtils.cs
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using System.Linq;
using UnityEngine.UI;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UIWindowPageFramework
{
/// <summary>
/// Utils for making different UI components.
/// </summary>
public class ComponentUtils
{
/// <summary>
/// Get a font within the game.
/// </summary>
/// <param name="name">Name of font as shown in UnityExplorer.</param>
public static Font GetFont(string name)
{
Object[] fonts = Object.FindObjectsOfTypeAll(typeof(Font));
foreach (Font font in fonts.Cast<Font>())
{
if (font.name == name) return font;
}
return null;
}
/// <summary>
/// Create a toggle element.
/// </summary>
/// <param name="display">The text displayed to the user.</param>
/// <param name="id">The name to give the toggle object.</param>
public static GameObject CreateToggle(string display, string id)
{
GameObject Toggle = new(id);
Toggle.AddComponent<RectTransform>();
Toggle.transform.localScale = new Vector3(2.1268f, 2.1268f, 2.1268f);
Toggle toggle = Toggle.AddComponent<Toggle>();
GameObject Label = Toggle.AddObject("Label");
Label.AddComponent<CanvasRenderer>();
Label.AddComponent<RectTransform>();
Label.transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
Text text = Label.AddComponent<Text>();
text.alignment = TextAnchor.MiddleLeft;
text.fontSize = 100;
//GameObject original = GameObject.Find("MAINMENU/Canvas/Pages/Setting/Resolution/VSync/Background");
text.font = GetFont("Orbitron-Bold");
text.text = display;
text.horizontalOverflow = HorizontalWrapMode.Overflow;
text.color = new Color(0.9843f, 0.6902f, 0.2314f);
GameObject background = Toggle.AddObject("Background");
background.AddComponent<RectTransform>().anchoredPosition = new Vector2(10, 0);
background.AddComponent<CanvasRenderer>();
background.transform.localScale = new Vector3(0.15f, 0.15f, 0.15f);
Image image = background.AddComponent<Image>();
Sprite sprite = Sprite.Create(Plugin.assets.LoadAsset<Texture2D>("assets/UITextures/Nuke Panel Sprite.png"), new Rect(0, 0, 32, 32), new Vector2(16, 16));
Plugin.Log.LogInfo(sprite);
image.sprite = sprite;//original.GetComponent<Image>().sprite;
GameObject checkmark = background.AddObject("Checkmark");
checkmark.AddComponent<RectTransform>();
checkmark.AddComponent<CanvasRenderer>();
Image checkmarkImage = checkmark.AddComponent<Image>();
Sprite checkmarkSprite = Sprite.Create(Plugin.assets.LoadAsset<Texture2D>("assets/UITextures/Checkmark.png"), new Rect(0, 0, 32, 32), new Vector2(16, 16));
checkmarkImage.enabled = false;
toggle.image = checkmarkImage;
checkmarkImage.sprite = checkmarkSprite;
toggle.onValueChanged.AddListener((bool active) =>
{
checkmarkImage.enabled = active;
});
return Toggle;
}
/// <summary>
/// Create a button element.
/// </summary>
/// <param name="display">The text displayed to the user.</param>
/// <param name="id">The name to give the button object.</param>
public static GameObject CreateButton(string display, string id)
{
GameObject Button = new(id);
Button.AddComponent<RectTransform>();
Button.AddComponent<CanvasRenderer>();
Image img = Button.AddComponent<Image>();
img.type = Image.Type.Simple;
img.color = new Color(1, 1, 1, 0.0588f);
Button.AddComponent<LayoutElement>();
Button button = Button.AddComponent<Button>();
button.image = img;
button.transition = Selectable.Transition.ColorTint;
GameObject name = Button.AddObject("ItemName");
RectTransform transform = name.AddComponent<RectTransform>();
transform.anchoredPosition = new Vector2(65, 0);
name.AddComponent<CanvasRenderer>();
Text text = name.AddComponent<Text>();
text.text = display;
text.alignment = TextAnchor.MiddleLeft;
text.font = GetFont("Orbitron-Regular");
text.fontSize = 20;
text.horizontalOverflow = HorizontalWrapMode.Wrap;
text.resizeTextMaxSize = 40;
text.resizeTextMinSize = 2;
text.verticalOverflow = VerticalWrapMode.Truncate;
/*GameObject Settings = GameObject.Find("MAINMENU/Canvas/Pages/Setting");
GameObject Container = Settings.Find("Content/GameObject");
GameObject Audio = Container.Find("audio");
GameObject Button = Audio.Instantiate();
Button.name = id;
GameObject ItemName = Button.Find("ItemName");
Text text = ItemName.GetComponent<Text>();
text.text = display;*/
return Button;
}
/// <summary>
/// Create a slider element.
/// </summary>
/// <param name="display">The text displayed to the user.</param>
/// <param name="id">The name to give the slider object.</param>
public static GameObject CreateSlider(string display, string id)
{
/*GameObject Settings = GameObject.Find("MAINMENU/Canvas/Pages/Setting");
GameObject Sensitivity = Settings.Find("AUDIO/SFX");
GameObject Slider = Sensitivity.Instantiate();
Slider.name = id;
Slider.GetComponent<Text>().text = display;*/
GameObject Slider = new(id);
Slider.AddComponent<RectTransform>();
Slider.AddComponent<CanvasRenderer>();
Text text = Slider.AddComponent<Text>();
text.alignment = TextAnchor.MiddleLeft;
text.font = GetFont("Orbitron-Medium");
text.horizontalOverflow = HorizontalWrapMode.Overflow;
text.fontSize = 20;
text.text = display;
text.resizeTextMaxSize = 40;
text.resizeTextMinSize = 1;
text.verticalOverflow = VerticalWrapMode.Overflow;
GameObject SliderObj = Slider.AddObject("Slider");
SliderObj.AddComponent<RectTransform>().anchoredPosition = new Vector2(-146.4058f, -36.39f);
GameObject background = SliderObj.AddObject("Background");
background.AddComponent<RectTransform>();
background.AddComponent<CanvasRenderer>();
Image bg = background.AddComponent<Image>();
bg.sprite = Sprite.Create(Plugin.assets.LoadAsset<Texture2D>("assets/UITextures/Spritemap.png"), new Rect(310, 939, 68, 68), new Vector2(34, 34));
bg.type = Image.Type.Sliced;
GameObject FillArea = Slider.AddObject("Fill Area");
FillArea.AddComponent<RectTransform>().anchoredPosition = new Vector2(-5, 0);
GameObject Fill = FillArea.AddObject("Fill");
Fill.AddComponent<RectTransform>();
Fill.AddComponent<CanvasRenderer>();
Image fill = Fill.AddComponent<Image>();
fill.sprite = Sprite.Create(Plugin.assets.LoadAsset<Texture2D>("assets/UITextures/Spritemap.png"), new Rect(310, 939, 68, 68), new Vector2(34, 34));
GameObject HandleSlide = Slider.AddObject("Handle Slide Area");
HandleSlide.AddComponent<RectTransform>();
GameObject Handle = HandleSlide.AddObject("Handle");
Handle.AddComponent<RectTransform>();
Handle.AddComponent<CanvasRenderer>();
Image handle = Handle.AddComponent<Image>();
handle.sprite = Sprite.Create(Plugin.assets.LoadAsset<Texture2D>("assets/UITextures/Seperator_bar.png"), new Rect(0, 0, 17, 20), new Vector2(8.5f, 10));
Slider slider = SliderObj.AddComponent<Slider>();
slider.direction = UnityEngine.UI.Slider.Direction.LeftToRight;
slider.fillRect = Fill.GetComponent<RectTransform>();
slider.handleRect = Handle.GetComponent<RectTransform>();
slider.transition = Selectable.Transition.ColorTint;
return Slider;
}
/*public static GameObject CreateScrollbar(string id)
{
}*/
}
}