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InteractionModelDelegatePointers.cpp
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/*
*
* Copyright (c) 2024 Project CHIP Authors
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "InteractionModelDelegatePointers.h"
#if CHIP_CONFIG_STATIC_GLOBAL_INTERACTION_MODEL_ENGINE
// TODO: It would be nice to not need to couple the pointers class
// to the global interaction model engine
#include "InteractionModelEngine.h"
namespace chip {
template <>
app::TimedHandlerDelegate * GlobalInstanceProvider<app::TimedHandlerDelegate>::InstancePointer()
{
return app::InteractionModelEngine::GetInstance();
}
template <>
app::WriteHandlerDelegate * GlobalInstanceProvider<app::WriteHandlerDelegate>::InstancePointer()
{
return app::InteractionModelEngine::GetInstance();
}
} // namespace chip
#endif