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LICENSE

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LICENSE.txt

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Copyright (c) 2016-2018, Tim Jones
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All rights reserved.
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Redistribution and use in source and binary forms, with or without modification
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, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

README.md

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# Shader Playground
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Shader Playground is a website for exploring shader compilers.
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* [Visit website](http://shader-playground.timjones.io)
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![](art/screenshot.jpg)
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## Supported compilers
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* [DXC](https://github.com/Microsoft/DirectXShaderCompiler)
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* [FXC](https://msdn.microsoft.com/en-us/library/windows/desktop/bb232919(v=vs.85).aspx)
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* [Glslang](https://github.com/KhronosGroup/glslang)
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* [HLSLcc](https://github.com/Unity-Technologies/HLSLcc)
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* [Mali offline compiler](https://developer.arm.com/products/software-development-tools/graphics-development-tools/mali-offline-compiler)
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* [Slang](https://github.com/shader-slang/slang)
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* [SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross)
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* [SPIRV-Cross - Intel fork with ISPC backend](https://github.com/GameTechDev/SPIRV-Cross)
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* [SPIRV-Tools](https://github.com/KhronosGroup/SPIRV-Tools)
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* spirv-cfg
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* [XShaderCompiler](https://github.com/LukasBanana/XShaderCompiler)
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## Contributions
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Contributions are gratefully accepted. If you want to add a new compiler, or improve integration with an existing compiler, or any other type of bug fix or improvement to the website, please open an [issue](https://github.com/tgjones/shader-playground/issues).
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## Author
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[Tim Jones](http://timjones.io)

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