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qmm.ini
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#QMM Configuration File
#Settings specified in this file override default or auto-detected settings
#==========================================================================
#Specifies which game engine data to use
# default = auto-detect
# valid options:
# "Q3A" = Quake 3 Arena
# "JK2" = Jedi Knight II: Jedi Outcast
# "JKA" = Jedi Knight: Jedi Academy
# "RTCWMP" = Return to Castle Wolfenstein (Multiplayer)
# "RTCWET" = Return to Castle Wolfenstein: Enemy Territory - Must be specifically set, otherwise auto-detected as RTCWMP
# "RTCWSP" = Return to Castle Wolfenstein (Singleplayer) - Must be specifically set, otherwise auto-detected as Q3A
#"game" "Q3A"
#==========================================================================
#The following settings are per-mod settings for this game
#The following settings are for the "baseq3" mod (default for Q3A)
"baseq3" {
#Specifies file name of mod to load
# default(Q3A) = "vm/qagame.qvm"
# default(JK2) = "vm/jk2mpgame.qvm"
# default(other) = "qmm_<name>.dll"/"qmm_<name>.dll"
#"mod" "vm/qagame.qvm";
#Specifies size of the QVM stack in megabytes (1048576 bytes)
# default = "1"
# only used with qvm mods
#"qvmstacksize" '1';
#Specifies name of config file to execute after load
# default = "qmmaddons/qmm/qmmexec.cfg"
#"execcfg" "qmmaddons/qmm/qmmexec.cfg";
#List of plugins to load
"plugins" (
#"qmmaddons/plugin1/dlls/plugin1.dll";
#"qmmaddons/plugin2/dlls/plugin2.dll";
)
}