diff --git a/Patcher/Properties/AssemblyInfo.cs b/Patcher/Properties/AssemblyInfo.cs
index 6adf310..ba49e27 100644
--- a/Patcher/Properties/AssemblyInfo.cs
+++ b/Patcher/Properties/AssemblyInfo.cs
@@ -32,5 +32,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("2.0.2.0")]
-[assembly: AssemblyFileVersion("2.0.2.0")]
+[assembly: AssemblyVersion("2.0.3.0")]
+[assembly: AssemblyFileVersion("2.0.3.0")]
diff --git a/Plugin/Plugin.csproj b/Plugin/Plugin.csproj
index da4cd31..18b9ec4 100644
--- a/Plugin/Plugin.csproj
+++ b/Plugin/Plugin.csproj
@@ -4,7 +4,7 @@
net35
Tobey.UnityAudio.Plugin
Attempts to play a sound at the camera once the game has loaded
- 2.0.2
+ 2.0.3
true
latest
Unity Audio Patcher
diff --git a/Shared/Properties/AssemblyInfo.cs b/Shared/Properties/AssemblyInfo.cs
index e879f5a..15e444a 100644
--- a/Shared/Properties/AssemblyInfo.cs
+++ b/Shared/Properties/AssemblyInfo.cs
@@ -32,8 +32,8 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
-[assembly: AssemblyVersion("2.0.2.0")]
-[assembly: AssemblyFileVersion("2.0.2.0")]
+[assembly: AssemblyVersion("2.0.3.0")]
+[assembly: AssemblyFileVersion("2.0.3.0")]
[assembly: InternalsVisibleTo("Tobey.UnityAudio.Patcher")]
[assembly: InternalsVisibleTo("Tobey.UnityAudio.Plugin")]