diff --git a/Patcher/Properties/AssemblyInfo.cs b/Patcher/Properties/AssemblyInfo.cs index 6adf310..ba49e27 100644 --- a/Patcher/Properties/AssemblyInfo.cs +++ b/Patcher/Properties/AssemblyInfo.cs @@ -32,5 +32,5 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("2.0.2.0")] -[assembly: AssemblyFileVersion("2.0.2.0")] +[assembly: AssemblyVersion("2.0.3.0")] +[assembly: AssemblyFileVersion("2.0.3.0")] diff --git a/Plugin/Plugin.csproj b/Plugin/Plugin.csproj index da4cd31..18b9ec4 100644 --- a/Plugin/Plugin.csproj +++ b/Plugin/Plugin.csproj @@ -4,7 +4,7 @@ net35 Tobey.UnityAudio.Plugin Attempts to play a sound at the camera once the game has loaded - 2.0.2 + 2.0.3 true latest Unity Audio Patcher diff --git a/Shared/Properties/AssemblyInfo.cs b/Shared/Properties/AssemblyInfo.cs index e879f5a..15e444a 100644 --- a/Shared/Properties/AssemblyInfo.cs +++ b/Shared/Properties/AssemblyInfo.cs @@ -32,8 +32,8 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("2.0.2.0")] -[assembly: AssemblyFileVersion("2.0.2.0")] +[assembly: AssemblyVersion("2.0.3.0")] +[assembly: AssemblyFileVersion("2.0.3.0")] [assembly: InternalsVisibleTo("Tobey.UnityAudio.Patcher")] [assembly: InternalsVisibleTo("Tobey.UnityAudio.Plugin")]