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When using the Tile3DLayer to load 3D tile data, the system continuously initiates a large number of redundant requests, which block normal loading requests. Sometimes there are even cases where specific tiles are repeatedly loaded.
Flavors
Script tag
React
Python/Jupyter notebook
MapboxOverlay
GoogleMapsOverlay
CARTO
ArcGIS
Expected Behavior
Take measures to prevent redundant loading of identical tiles..Minimize redundant requests by implementing mechanisms such as caching already loaded tiles. Cancel in-progress requests immediately when tiles are no longer visible or required, preventing duplicate loading and resource contention.
Steps to Reproduce
Despite no changes to the camera position or zoom level, a high volume of redundant tile requests continues to be initiated every second, indicating potential inefficiencies in the tile loading logic or caching strategy.
Environment
Framework version:deck.gl@9.0.29
Browser:Chrome 134.0
OS:
Logs
No response
The text was updated successfully, but these errors were encountered:
Yunjiang0
changed the title
[Bug]
[Bug] The Tile3DLayer triggers excessive redundant requests (e.g., duplicate tile loads), leading to network congestion and degraded performance.
Mar 31, 2025
Yunjiang0
changed the title
[Bug] The Tile3DLayer triggers excessive redundant requests (e.g., duplicate tile loads), leading to network congestion and degraded performance.
[Bug] The Tile3DLayer triggers excessive redundant requests, leading to network congestion and degraded performance.
Mar 31, 2025
Description
When using the Tile3DLayer to load 3D tile data, the system continuously initiates a large number of redundant requests, which block normal loading requests. Sometimes there are even cases where specific tiles are repeatedly loaded.
Flavors
Expected Behavior
Take measures to prevent redundant loading of identical tiles..Minimize redundant requests by implementing mechanisms such as caching already loaded tiles. Cancel in-progress requests immediately when tiles are no longer visible or required, preventing duplicate loading and resource contention.
Steps to Reproduce
Despite no changes to the camera position or zoom level, a high volume of redundant tile requests continues to be initiated every second, indicating potential inefficiencies in the tile loading logic or caching strategy.
Environment
Logs
No response
The text was updated successfully, but these errors were encountered: