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[Bug] The Tile3DLayer triggers excessive redundant requests, leading to network congestion and degraded performance. #9555

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Yunjiang0 opened this issue Mar 31, 2025 · 0 comments
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Description

When using the Tile3DLayer to load 3D tile data, the system continuously initiates a large number of redundant requests, which block normal loading requests. Sometimes there are even cases where specific tiles are repeatedly loaded.

Flavors

  • Script tag
  • React
  • Python/Jupyter notebook
  • MapboxOverlay
  • GoogleMapsOverlay
  • CARTO
  • ArcGIS

Expected Behavior

Take measures to prevent redundant loading of identical tiles..Minimize redundant requests by implementing mechanisms such as caching already loaded tiles. Cancel in-progress requests immediately when tiles are no longer visible or required, preventing duplicate loading and resource contention.

Steps to Reproduce

Image
Despite no changes to the camera position or zoom level, a high volume of redundant tile requests continues to be initiated every second, indicating potential inefficiencies in the tile loading logic or caching strategy.

Environment

  • Framework version:deck.gl@9.0.29
  • Browser:Chrome 134.0
  • OS:

Logs

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@Yunjiang0 Yunjiang0 added the bug label Mar 31, 2025
@Yunjiang0 Yunjiang0 changed the title [Bug] [Bug] The Tile3DLayer triggers excessive redundant requests (e.g., duplicate tile loads), leading to network congestion and degraded performance. Mar 31, 2025
@Yunjiang0 Yunjiang0 changed the title [Bug] The Tile3DLayer triggers excessive redundant requests (e.g., duplicate tile loads), leading to network congestion and degraded performance. [Bug] The Tile3DLayer triggers excessive redundant requests, leading to network congestion and degraded performance. Mar 31, 2025
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