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ex-11(Tic -tac-toe).py
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from tkinter import *
import tkinter.messagebox as msg
root= Tk()
root.title('Classic Tic-Tac-Toe Game in Python---by Vishalsiingh')
#labels
Label(root,text="player1 : X",font="times 15").grid(row=0,column=1)
Label(root,text="player2 : O",font="times 15").grid(row=0,column=2)
digits = [1,2,3,4,5,6,7,8,9]
#for player1 sign = X and for player2 sign= Y
mark = ''
#counting the no. of click
count = 0
panels = ["panel"]*10
def win(panels,sign):
return ((panels[1] == panels[2] == panels [3] == sign)
or (panels[1] == panels[4] == panels [7] == sign)
or (panels[1] == panels[5] == panels [9] == sign)
or (panels[2] == panels[5] == panels [8] == sign)
or (panels[3] == panels[6] == panels [9] == sign)
or (panels[3] == panels[5] == panels [7] == sign)
or (panels[4] == panels[5] == panels [6] == sign)
or (panels[7] == panels[8] == panels [9] == sign))
def checker(digit):
global count, mark, digits
#Check which button clicked
if digit==1 and digit in digits:
digits.remove(digit)
##player1 will play if the value of count is even and for odd player2 will play
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button1.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==2 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button2.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==3 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button3.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==4 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button4.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==5 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button5.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==6 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button6.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==7 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button7.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==8 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button8.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
if digit==9 and digit in digits:
digits.remove(digit)
if count%2==0:
mark ='X'
panels[digit]=mark
elif count%2!=0:
mark = 'O'
panels[digit]=mark
button9.config(text = mark)
count = count+1
sign = mark
if(win(panels,sign) and sign=='X'):
msg.showinfo("Result","Player1 wins")
root.destroy()
elif(win(panels,sign) and sign=='O'):
msg.showinfo("Result","Player2 wins")
root.destroy()
###if count is greater then 8 then the match has been tied
if(count>8 and win(panels,'X')==False and win(panels,'O')==False):
msg.showinfo("Result","Match Tied")
root.destroy()
####define buttons
button1=Button(root,width=15,font=('Times 16 bold'),height=7,command=lambda:checker(1))
button1.grid(row=1,column=1)
button2=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda:checker(2))
button2.grid(row=1,column=2)
button3=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(3))
button3.grid(row=1,column=3)
button4=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(4))
button4.grid(row=2,column=1)
button5=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(5))
button5.grid(row=2,column=2)
button6=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(6))
button6.grid(row=2,column=3)
button7=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(7))
button7.grid(row=3,column=1)
button8=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(8))
button8.grid(row=3,column=2)
button9=Button(root,width=15,height=7,font=('Times 16 bold'),command=lambda: checker(9))
button9.grid(row=3,column=3)
root.mainloop()