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CMakeLists.txt
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cmake_minimum_required(VERSION 3.19)
project(reactive LANGUAGES CXX)
set(CMAKE_CXX_STANDARD 20)
file(TO_CMAKE_PATH $ENV{VULKAN_SDK} VULKAN_SDK)
set(VULKAN_LIB ${VULKAN_SDK}/Lib)
set(VULKAN_INCLUDE ${VULKAN_SDK}/Include)
set(VULKAN_SOURCE ${VULKAN_SDK}/Source)
# -----------------------------------------------
# spirv_reflect
# -----------------------------------------------
file(GLOB_RECURSE spirv_reflect_source ${VULKAN_SOURCE}/SPIRV-Reflect/*)
add_library(spirv_reflect STATIC ${spirv_reflect_source})
set_source_files_properties(
${spirv_reflect_source} PROPERTIES LANGUAGE CXX
)
# MSVC でのみ静的解析を無効化
if(MSVC)
target_compile_options(spirv_reflect PRIVATE /analyze-)
endif()
target_include_directories(spirv_reflect PUBLIC
${VULKAN_INCLUDE}/
${VULKAN_SOURCE}/
${VULKAN_SOURCE}/SPIRV-Reflect/include
)
# -----------------------------------------------
# reactive
# -----------------------------------------------
file(GLOB_RECURSE sources src/*.cpp)
file(GLOB_RECURSE headers include/reactive/*.hpp)
add_library(${PROJECT_NAME}
${sources}
${headers}
)
target_precompile_headers(${PROJECT_NAME} PUBLIC include/reactive/pch.h)
find_package(Ktx CONFIG REQUIRED)
find_package(glm CONFIG REQUIRED)
find_package(imgui CONFIG REQUIRED)
find_package(glfw3 CONFIG REQUIRED)
find_package(spdlog CONFIG REQUIRED)
find_package(tinyobjloader CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC
spirv_reflect
glfw
glm::glm
imgui::imgui
spdlog::spdlog
spdlog::spdlog_header_only
tinyobjloader::tinyobjloader
KTX::ktx
optimized ${VULKAN_LIB}/slang.lib
debug ${VULKAN_LIB}/slangd.lib
)
target_include_directories(${PROJECT_NAME} PRIVATE
${PROJECT_SOURCE_DIR}/include
)
target_compile_definitions(${PROJECT_NAME} PRIVATE
"ASSET_DIR=std::string{\"${PROJECT_SOURCE_DIR}/asset/\"}"
)
# -----------------------------------------------
# sample
# -----------------------------------------------
option(REACTIVE_BUILD_SAMPLES "Build the Reactive samples" ON)
if (REACTIVE_BUILD_SAMPLES)
add_subdirectory(sample/hello_graphics)
add_subdirectory(sample/hello_raytracing)
add_subdirectory(sample/hello_compute)
add_subdirectory(sample/hello_mesh_shader)
endif()