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index.html
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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>haiku 7</title>
<script src="tsunami/geom/Vector3D.js"></script>
<script src="tsunami/geom/Path3DSegment.js"></script>
<script src="lib/three.min.js"></script>
<script src="lib/TrackballControls.js"></script>
<style type="text/css">
body, html {
margin:0;
padding:0;
overflow:hidden;
}
</style>
</head>
<body>
<script>
var camera;
var scene;
var renderer;
var objects;
var geometry;
var plane;
var objects;
var mouse2D;
var raycaster;
var draw;
var vectors;
var ribbon;
var origin;
var axisX = new THREE.Vector3(1, 0, 0);
var axisY = new THREE.Vector3(0, 1, 0);
var axisZ = new THREE.Vector3(0, 0, 1);
var spline;
var vectorsTotal = 250;
var segments = vectorsTotal - 1;
var curves = segments - 1;
var segmentsPerCurve = 5;
var divisions = curves * segmentsPerCurve;
var verticesTotal = divisions + 1;
var lineHeight = 200;//100;
var rotMultipler = 5 * Math.PI / 180;
var targetX = 0;
var targetY = 0;
var mouseX = 0;
var mouseY = 0;
var backgroundColor = 0xffffff;
init();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
camera = new THREE.PerspectiveCamera(60, width / height, 100, 2000);
camera.position.z = 750;
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer({antialias: true});
//renderer.setClearColor(0xffffff, 0);
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
raycaster = new THREE.Raycaster();
origin = new THREE.Vector3();
vectors = [];
var points = [];
for (var i = 0; i < vectorsTotal; i++) {
vectors.push({position:new THREE.Vector3(), tangent:new THREE.Vector3()});
points.push(new THREE.Vector3());
}
spline = new THREE.Spline(points);
geometry = new THREE.PlaneGeometry(2000, 100, divisions);
//geometry = new THREE.Geometry();
var crateLoader = new THREE.TextureLoader();
crateLoader.load(
// resource URL
'textures/crate.png',
// Function when resource is loaded
function ( texture ) {
// do something with the texture
texture.anisotropy = renderer.getMaxAnisotropy();
//var ribbonMaterial = new THREE.MeshLambertMaterial( {wireframe: false, transparent:true, map:texture, bumpMap:null, bumpScale:2, normalMap:null, specularMap:null, envMap:null, ambient: 0xaaaaaa, alpha:1, color: 0x00A3E0, specular: 0xffffff, shininess: 50, shading: THREE.SmoothShading, side:THREE.DoubleSide } )
var ribbonMaterial = new THREE.MeshLambertMaterial( {wireframe: false, transparent:true, map:texture, specularMap:null, envMap:null, color: 0x00A3E0, side:THREE.DoubleSide } )
ribbon = new THREE.Mesh(geometry, ribbonMaterial);
ribbon.position.z = 1;
scene.add(ribbon);
});
/*var light = new THREE.PointLight( 0xffffff, 3);
light.position.set( width*4, height*4, height );
scene.add( light );*/
var lightAmbient = new THREE.PointLight( 0xffffff,3);
lightAmbient.position.set( 0,0,width);
scene.add( lightAmbient );
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousemove', mouseMove, false);
objects = [];
var mooreLoader = new THREE.TextureLoader();
mooreLoader.load(
// resource URL
'img/ChrisMoore_ZD_Headshot.png',
// Function when resource is loaded
function ( texture ) {
// do something with the texture
var mooreMesh = new THREE.MeshBasicMaterial({ //CHANGED to MeshBasicMaterial
map:texture,
transparent: true
});
mooreMesh.map.needsUpdate = true; //ADDED
var moorePlane = new THREE.Mesh(new THREE.PlaneGeometry(188, 300), mooreMesh);
//moorePlane.position.z = -1;
scene.add(moorePlane);
});
plane = new THREE.Mesh(new THREE.PlaneGeometry(3000, 3000), new THREE.MeshBasicMaterial({color:0xffffff}));
plane.visible = true;
scene.add(plane);
objects.push(plane);
mouse2D = new THREE.Vector3(0, 0, 0);
onWindowResize();
render();
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function mouseMove(event) {
targetX = event.clientX - window.innerWidth / 2;
targetY = event.clientY - window.innerHeight / 2;
}
function render() {
mouseX += (targetX - mouseX) * 0.1;
mouseY += (targetY - mouseY) * 0.1;
mouse2D.x = mouseX / (window.innerWidth / 2);
mouse2D.y = -mouseY / (window.innerHeight / 2);
for (var i = 0; i < vectors.length - 1; i++) {
var vector = vectors[i];
vector.position.copy(vectors[i + 1].position);
vector.tangent.copy(vectors[i + 1].tangent);
}
raycaster.setFromCamera(mouse2D.clone(), camera);
var intersects = raycaster.intersectObjects(objects);
var intersector;
for (var i = 0; i < intersects.length; i++) {
if (intersects[i].object == plane) {
intersector = intersects[i];
}
}
if (intersector) {
var newVector = vectors[vectors.length - 1];
newVector.position.copy(intersector.point);
var angle = Math.PI / 2;
var tangentVector = tsunami.geom.Vector3D.polar(1, angle);
newVector.tangent.x = tangentVector.x;
newVector.tangent.y = tangentVector.y;
newVector.tangent.z = tangentVector.z;
}
for (var k = 0; k < 2; k++) {
var points = spline.points;
for (var j = 0; j < vectors.length; j++) {
var vector = vectors[j];
var point = points[j];
point.copy(vector.position);
var tangent = vector.tangent.clone();
tangent.multiplyScalar(lineHeight / 2);
if (k == 0) {
point.sub(tangent);
} else {
point.add(tangent);
}
}
for (var m = 0; m < verticesTotal; m++) {
var vertice = geometry.vertices[m + verticesTotal * k];
var multiplier = m / (verticesTotal - 1);
var splinePoint = spline.getPoint(multiplier);
vertice.copy(splinePoint);
}
}
geometry.computeFaceNormals();
geometry.computeVertexNormals();
geometry.verticesNeedUpdate = true;
geometry.normalsNeedUpdate = true;
renderer.render( scene, camera );
requestAnimationFrame( render );
}
function rotateAroundWorldAxis(axis, radians, object) {
var quaternion = new THREE.Quaternion();
quaternion.setFromAxisAngle( axis, radians );
object.quaternion.multiplyQuaternions( quaternion, object.quaternion );
}
</script>
</body>
</html>