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feat: Support for the new packages folder #191
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This is missing a lot of things, notably support for detecting and installing dependencies, it also is actually being used by the frontend, that still uses `mods.js`, this'll change soon™️ It should also when done, be capable of removing mods installed in the old `mods/` folder when updating those mods, and then installing in the new `packages/` folder, making the upgrade a smooth ride.
This caused errors where the folder would already be moved even though it's not entirely done unzipping.
If you're now installing a mod that's currently in the `mods/` folder it'll remove that, then install the new one to `packages/` with the new naming scheme and everything.
I may or may not have missed some properties or something somewhere, perhaps we'll see if something ends up broken in the future...
I also love how I spent a very long time trying to figure out why Electron's serializer was failing, turns out, it just throws errors when it encounters functions, instead of stripping them out, like `JSON.stringify()` does Oh well...
This means instead of showing the invididual mods inside a package, we simply show 1 mod/package, we then use the name, description, version and so forth from the `manifest.json` inside the package folder. Further we now also support a local `icon.png` file, instead of relying on remotely stored icons and trying to match names against each other.
Install toasts, installing overall, dependencies and so forth, all seem to be fully functional, however more bug testing is probably required to concluce whether that is actually the case or not... This also doesn't break `src/modules/mods.js`, i.e dragging mods in to manually install them still functions the same as always.
Added Spanish strings for plugin install prompt
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German translation.
Convert is a strong word, in reality, when a user installs (and thereby also updates) a package, we attempt to search for a mod that we can with pretty high confidence, we could theoretically make this even better, but at some point you'll accidentally delete mods that are manually installed and weren't actually the right ones.
If the gamepath isn't found or unmounted or similar, then the profile doesn't exist either, but we previously just assumed that it did, now we refuse to create the `packages` folder, fixing an error.
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When finished this'll both add support for the new
packages/
folder discussed at NorthstarLauncher #505 and simultaneously it'll also add support for installing plugins properly, discussed at FlightCore #288.This PR is far from complete, and it's only currently here for the sake of tracking progress.
TODO
mods/
topackages/
when updatingStrings that need to be localized: