-
Notifications
You must be signed in to change notification settings - Fork 3
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
1 changed file
with
8 additions
and
2 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,11 @@ | ||
# GDWadLevelLoader | ||
WAD level loader-script(from DOOM-alike games) for Godot | ||
WAD level loader-script(from DOOM-alike games) for Godot. | ||
|
||
# Current version | ||
v0.1 - present simple line mesh of level without any details, floor height or textures. In future I will add walls, floors, and maybe texture loading support. | ||
|
||
# How to use | ||
This is very simple - push your WAD file into main directory of your project, create Spatial and attach WADLevelLoader.gd to it, push the path to WAD file into <b>Wad path</b> parameter, if the WAD have multiple levels you can target specific in <b>Level Name</b> parameter, if the result is too large - control the scale using <b>Scale</b> parameter. | ||
This is very simple - push your WAD file into main directory of your project, create Spatial and attach WADLevelLoader.gd to it, push the path to WAD file into <b>Wad path</b> parameter, if the WAD have multiple levels you can target specific in <b>Level Name</b> parameter, if the result is too large - control the scale using <b>Scale</b> parameter. | ||
|
||
# Misc | ||
You can test current version with e1m1.wad from Freedoom project(included). |