A template project for making ULTRAKILL mods using the game's assets as references with addressables.
If you don't have Tundra, this is useless to you.
- Git installed, set up with an account that has access to the Tundra organization on GitHub.
- Python installed (I used 3.11, I don't know which version you need)
- .NET SDK 8 installed
- Run
py setup-project.py
in the root directory of the repo. - Enter the namespace, unity project name, and addressable prefix.
These steps will generate a .NET Standard 2.0 (not 2.1, that breaks things) project and Unity project in the source
and unity
directories.