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Building on Windows
Julien De Loor edited this page Nov 4, 2015
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Visual Studio Community 2013: http://www.visualstudio.com/en-us/news/vs2013-community-vs.aspx (or compatible)
FBX SDK 2015.1: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847 (FBX SDK 2015.1 VS2013 or newer)
DirectX SDK (for ogre): https://www.microsoft.com/en-us/download/details.aspx?id=6812
There's already a solution file configured to build with the above tools, all you need to do is set up the dependencies on the right directory.
- Copy the contents of the installation of the FBX SDK (include and lib folder) to the /depends/fbxsdk directory.
- Open /LibXenoverse/LibXenoverse.sln in Visual Studio Community 2013.
- Switch to Release | Win32 Configuration. (Debug not configured yet)
- "Build > Build Solution" or "Build > Rebuild Solution".
If built correctly the resulting executable files should be in the /bin folder.