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Building on Windows

Julien De Loor edited this page Nov 4, 2015 · 4 revisions

Required:

Visual Studio Community 2013: http://www.visualstudio.com/en-us/news/vs2013-community-vs.aspx (or compatible)

FBX SDK 2015.1: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847 (FBX SDK 2015.1 VS2013 or newer)

DirectX SDK (for ogre): https://www.microsoft.com/en-us/download/details.aspx?id=6812

Instructions:

There's already a solution file configured to build with the above tools, all you need to do is set up the dependencies on the right directory.

  • Copy the contents of the installation of the FBX SDK (include and lib folder) to the /depends/fbxsdk directory.
  • Open /LibXenoverse/LibXenoverse.sln in Visual Studio Community 2013.
  • Switch to Release | Win32 Configuration. (Debug not configured yet)
  • "Build > Build Solution" or "Build > Rebuild Solution".

Results:

If built correctly the resulting executable files should be in the /bin folder.

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