To play with iCS live, visit https://3dd.in/iCS or the use IFPS CID directly #QmNVmZ5LmRHnypPw8QDJYATGj6wxaRSspTQYYo1LS2SC5U to view, use & host
The interactive Character Sheet was first built up by 3Douglas "3D" Pihl. The Open Gaming License (pre OGL 2) was looking at being changed by Hasbro via Wizards of the Coast. Because of the hurt this would cause, many people (VTT and Table Top Players) very quickly begun changing to adapt to the unforturnate events by these conglomerates. Out of that madness, 3D began working on an online usable Character Sheet. With a non-static character sheet not reliant upon the OGL licensing, this could help people continue to enjoy their favorite table top, RPG or larping online without worry. Using Itty-Bitty v1 to create personalized iCS saves that allows for people to send, trade or continue previous saves. Wave Data APIs are used for sending objects into and out-of the interactive Character Sheet (iCS).
iCS takes cares of many actions for the users and considerations in a manner that is based on a custom RPG layout concept. Where OGL DnD may be mostly based upon common logic consideration & Pathfinder could be considered more Mathematical logical considersations, while both are relaint on rolls for checks. iCS uses a combination of both common logic & mathematical logical considerations & uses equational checks & rolls for randomizing possibilities. The internal algos help make the process of keeping up with a character sheet easy for all user levels, from handling equip allowances to determining if you are overburden. Almost every aspect that isn't strictly player choice, has been reduced to alorithms & equations. The algorithms used are as follows:
Input Maker: This algorithm inserts an input with some customized information per area called for an input. This allows for anything on the page that can be changed just needs the user to click to be able to change it.
Weight: This algorithm considers the estimated weight of items based on their item type. When a player becomes over-burdened, an orange OB will appear next to the Armor words. If a player is too underweight (overweight will be coming with this feature soon), they can becomed overburdened easier or even be unable to sustain their own weight (with armor, weapons, etc) which can cause loss of carry capability as well as loss of health points.
Backfill1: This will return data from instered inputs back to where they were but with the inputted data as new information.
Holding: This algorithm looks at how many items are being held when equiping and unequiping holdables (like weapons and books).
IF: A player that has strength that's higher then their strength combined with their phyiscal dexterity divided by their mental dexterity adjust up by 45 points can hold 2-handed items simultaneously.
THEN: If your character meets this criteria, equip a single handed object then equip a 2-handed weapon.
Player GPA|IQ: Tracks Player GPA & IQ. Determines one's GPA if an IQ is given & determines one's IQ if a GPA is given.
Player Hometwon: Tracks players hometown. Has a list of recgonizable village names, town names, city names & metropolis names.
Character Wealth: The amount of wealth the character has obtained including gold, metal coins & cryptocurrency Unsued Transaction Output Hashes.
Writing a contract for a bounty can allow you to hire for these actions. The Contracts also handle the writing actions for making journal entries and deeds for items/property/objects.
All bounties are based on on-game trust but do not turst the bounty writer for anything is possible.
If you have an item hash from another player or round, you can import the item as old-new. This can allow you to transfer items across games with just a hash or save usable game items for a list or database for all players to have all the same item data.
Pressing the "s" button below each item will give the current status of that item as a hash. This hash can be shared and anyone with that hash can import that item. This is for side-layer player actions, player contracts, debts, onlline table-top gaming & Virtual Table-Tops (VTT).
To import an item from an item hash, click "Add Item" then insert, "print" into the first input field and then insert, "import" or another import type action command to activate the importing input. Place the item hash in that blank input and click, "Add" to add that item.
If an item's code is malformed from transferring, recieving users may have to click a final item type button.
Some books are held to gain acces to item's attribute de/booster. While other books are a one time reading action. Scrolls, pages, books and similar may be considered "readables" which are all conted as 'books'.
Anyone can send crypto or fiat that is in their account and the options they offer. Using the banking exchange will let you experience the crypto/fiat market from buying and selling cryptocurrency. The banking application can imprint your personal market data onto your items. Tranferring an item with market data will effect the market of the players that import that item.
Click "Add Item", type "inet" then click the "change" button. Now type in "forex" or "exchange" then click "set" button to open the banking and trading market page. The trading market page will let you trade your currencies as well as send fiat item hashes or accept fiat item hashes from other players.
To Access Banking Application:
Click "Add Item", type "inet" then click "change". Now type in "transact" or "send" then click "set" button to open the cryptocurrency wallet page. The cryptocurrency wallet page will let you send your cryptocurrencies as Unspent Transaction Hashes (UTXO Hash). Copy and send the hash once finailzed.
To Access Wallet:
Click "Add Item", type "inet" then click "change". Now type in "coin" or "send" then click "set" button to open the cryptocurrency wallet page. The cryptocurrency wallet page will let you send your cryptocurrencies as Unspent Transaction Hashes (UTXO Hash). Copy and send the hash once finailzed.
Going through the same processs except typing in "coin" or "sweep" instead of "coin" or "send" will bring up the cryptocurrency sweeper to accept cryptocurrency UTXOs use the Wallet UI commands. To get the Crypto Sender to send cryptocurrency UTXOs use the Wallet UX commands.
Send Crypto App -- "Online" -- "Send" -- Send Crypto (obtain a P2P UTXO Hash to send to recieving party)
Comands are put in the first two inputs after clicking to "Add Item". The first input commands are normally names of items. This section also does internal triggering but there's three other user commands possible, "data", "print" & "online". Data, Print & Online are unimportant commands (because there are different commands to do the same task as these) but are helpful for users remembering the options for the next set of commands.
The second set of input commnads are normally item types but there are a handful of recognized commands that perform various actions like access the Banking app, the Crypto wallet & Cheats. In the list of recgonized inputs, unless they say "trigger" or are for "triggers" then they work on this line of commands. Going through that list will help you navigate around the iCS application.
&nsbp; Most commands will work under this process tree: command1, command2, command3*, command-expander*.
The Unlocked License is a form of License that has only 2 stimpulations for validity, which are as follows:
2) if this license is available & visiable with a maximum of a single click or without any clicking.
The Unlocked License uses predetermined clauses to consider if the license and the use of the license is valid. To determine if this license is valid follow these stimpulations, which are as follows:
Credit to the previous workers, builders, originators and others involved with the web object/app/page/document and it's content before & of the current version of the web object/app/page/document & content must be visiable without any clicking, hiding behind any button, object, terms of service, conditions, terms, color-blending, background hiding, font color hiding or otherwise that is not directly viewable by users.
This license must be visiable with a maximum of a single click mechanic, a single linked page (must be a direct to page or direct to file link) or directly on the page to the users.