- Create a Unity project.
- Copy DragonBones common source code, Dragonbones Unity source code, 3rdParty source code all folders and files to the project's Assets/Scripts folder.
- Run project and have fun.
- If you are upgrading the overwrite source file, there may be changes to the folder or file name, you need to pay attention to the following several situations:
- Check for additional legacy source folders and file residues that cause redefinition and recommend that you delete all old source folders and files before upgrading.
- Check other compilation errors that may result from folders or files name change.
- Maker sure project structure like this:
Your project
|-- Assets
|-- DragonBones
|-- Demos (You can remove it if you don't need.)
|-- Scripts
|-- 3rdParty
|-- animation
|-- armature
|-- ...
|-- unity
|-- ...
|-- Editor
|-- Resources
|-- Shaders files
|-- ...
|-- ...
|-- Resources
|-- DragonBonesData files
|-- ...
|-- Scripts
|-- ...
|-- ...