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Stuck/Learn at basics (Vim, Arch, Linux, etc..)
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Drominito/README.md
Profile visitor

Hi Folks :D 👋

My motto, of many others: Many things don't really need an introduction. Just dive in! (that's like an "theoretical learning by doing".)

I started learning C# on 14.7.2022. (Not longer in use) Now I'm using C++ since 27.11.2023.

My learning style focuses on deep understanding, which is why new content and code are added gradually and periodically. At the moment, I am focusing more on theoretical concepts.

After that my plan is to make various scientific simulations and games. I will start with OpenGL and move on to Vulkan later — not for performance reasons, but because I value the manual control it provides.

But also some small applications everyday life. (Details can be found at the bottom)


Tools I use

[Info]: “Sorted by the best from left to right.”

Proficient

Intermediate

C/C++ Logo Blender Logo Vim Logo

Beginner

CMake Logo CMake Logo Git Logo Bash Clang Logo


Looking for -

  • Programmers: C/C++ / Rust (but all others are also welcome!)

  • feedback from testers for my projects

Besides of Programming there are some areas that are related to Game-Development

  • Digital 2D and 3D artists.

  • Composers/Musicians (like me): [Info] Respect for all, but I value crafting music with hands over clicking with a mouse.

Small Personal Info's

Other

  • Male (obviously)
  • Unfortunately already 17 Years Old (Time is flying! D:)

Contact:

Discord: Drominito1010/Drominito1511 | E-Mail : Drominito.Ketchup@gmail.com

Fun fact:

  • I approach every problem by asking why, aiming to understand its core.
  • Perfectionist and with a passion for math
  • Patient, lifelong learner
  • I'm a piano composer and love creating music intuitively.
  • Blender/Aseprite enthusiast
  • Average typing speed: 100 WPM
  • Creating > Gaming
  • Saving the best for last!

Legacy C# Projects

Although I don't maintain these anymore, they mark the start of my journey. Someday, I'll rewrite them in C++ or revisit them for inspiration.


Summary of my Learning Path

Simulations

  • Sound Engine
  • Fluid Engine
  • Bacteria
  • Physic Based Rendering (PBR)
  • Physics/Particle
  • Terrain & Procedual Assets generation
  • Gravitation & Planets/Galaxy/...

Games (Only Properties)

  • Delivering the best difference so it becomes hard comparable with other games.
  • Putting big value in to story and Design Aesthetics
  • Even games with minimal graphics should still be enjoyable.
  • Commonly about Building/Crafting
  • Main Ideas are about Micro-Life-Survival and Space Games.

Everyday life Programs

  • Own Server/Pc/Mobile Data-Exchange
  • Automate things (Smarthome <-> Desktop, Smart Home, ...)

Other

  • Embedded/Hardware Programming
  • AI (It is a suprise :D)

Future Learning Path.

Tools:

  • All from "# Tools I use"
  • LaTeX
  • Docker

API's

  • C standard-library
  • C++ standard-library
  • WinAPI & SDL2
  • CUDA

Books:

  • Much other Books (but they are about like Atonomy/Art, basic Physics, ...)
  • Linear Algebra
  • Linux
  • Vulkan
  • Algorithms and Data Structures + Here at most from various Sources
  • Calculus,
  • Math Acoustics,
  • Waves and Vibrations,
  • Design(Games, Coding, ..) || / && Psychology about it,
  • Digital Signal Processing

Popular repositories Loading

  1. BetterPaint BetterPaint Public

    Representation of the mathematical functions as a graph

    C# 2 1

  2. Upscale-Pixels Upscale-Pixels Public

    Ist mein Temporärer Projekt für BetterPaint

    C# 2

  3. Drominito Drominito Public

    2

  4. Calendex_P Calendex_P Public

    Is für Trainieren, für Feedback und den Code würde ich mich freuen! :D

    C# 1

  5. IMP-NI IMP-NI Public

    Ist dazu gedacht um Pixel Bilder in ein Video zu konventieren.

    C# 1

  6. ImageFilter ImageFilter Public

    C# 1