Skip to content

Releases: Exzap/CafeGLSL

CafeGLSL v0.2.0

17 Nov 12:34
e3e385c
Compare
Choose a tag to compare

Changelog:

  • Added Linux-only CLI for compiling shaders to GFD files (thanks to Decaf project for code reuse).
  • Enhanced README with clearer CafeGLSL usage instructions.

CafeGLSL v0.1.1

02 Dec 04:42
Compare
Choose a tag to compare

Fixes in this release:

  • Using gl_FragCoord will no longer rely on a Mesa-internal uniform variable
  • Loops work correctly now. Previously loops would only work if the compiler was able to unroll them completely
  • Uniform per-block size limit raised to 64KB (4096 * vec4) for all stages
  • discard statement in fragment shader is now working

Special thanks for their contributions: @GaryOderNichts @Crementif

Initial release - v0.1.0

23 Aug 22:23
Compare
Choose a tag to compare
Cafe GLSL compiler v0.1.0