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Now large processing factory cannot ignore low gravity condition. #861
Now large processing factory cannot ignore low gravity condition. #861
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Explain why the nerf is necessary. |
please show your proof of completion for this pack. |
@Steelux8 As I said, raw crystal chip is unlocked at LuV/Fusion MK1, but large processing factory is unlocked at IV, which invalidates this 'low gravity' setting. |
Processing array can't process these recipes on earth, so there's no reason for large processing factory to do that. Both of them are unlocked at IV. |
Well, I am at middle UHV with space elevator, at least my progress is far ahead than @Dream-Master, who was at LuV / ZPM. |
Is the low gravity recipe setting good for the pack? Should it be forced? Just because it has existed doesn't mean it should exist now. |
@Steelux8 Well, I asked about that, it still exists. And it's not planned to be removed, at least for now. |
I think we need to have some general talk. I want some emulation chip/mechanism for all multies emulate cleanroom condition's and low gravity . Without the chip /mechanism the process fail. It will affect all multies gt gt++ etc. |
I think it's a good idea. Upgrade chip seems be cool. I think it's good to unlock this conditions after 1-2 tiers after initial conditioned recipe. |
no rocket run -_- |
you can just make tier 1 rocket and build space station, without going to moon XD. |
no rocket run means not to craft rockets |
Well, don't care about such details. The objective of 'no-rocket run' is to complete the game without obtaining resource from other planets, at least before you have space elevator :). |
The objective of 'no-rocket run' is to complete the game without craft rockets -_- not getting resources |
Putting a machine in a dim for a chance based craft to only make the item once so you can replicate it again anywhere is not difficult, it's tedious. This is a bad game design imo, just to give a bit more uses of the space dims. Aside from tedium, i always had issues understanding why would the first one be possible with low gravity but the rest can be done just fine? If low gravity is required for a yet to be determined process of manufacturing, why can it be bypassed after the very first item? While too much realism is bad for the game, here, it's plain bullshit. Also, as a reminder, we rejected a similar PR for cleanroom enforcement 4 years ago, because it would be too tedious to spam cleanrooms everywhere, especially now that the endgame grew this big. Now i am not against some modules you'd place in the multi to simulate CRs or low gravity. But as @Dream-Master said, this requires tons of discussion and planning, as well as the addition of the mechanic of modules, which is not what this PR does at all. About no rocket runs, they aren't supported by us, it always was a meme. You can add dumb and totally inefficient recipes for this kind of runs, such that no one doing the intended progression will ever try to do the recipes, but pack changes being refused because of no rocket runs will not happen. |
Let this pr open as a reminder for a balance discussion for 2.7.0. |
So I made another PR to move all crystal related recipes to space station. |
Cleanroom is enforced from early HV to mid-IV. We can also enforce low gravity for 1-2 tiers, not forever. |
CR is enforced until mid IV because after the game is only made of multis, not because we chose to yeet it totally. In fact, most of the endgame recipes were designed with the "CR is bypassed by multis anyways" state of mind. It would also be inconsistent because why would a particular tech requiring low gravity but the later ones which are evolutions of it wouldn't? We could just totally skip the whole low gravity requirement just fine, progression wouldn't be impacted at all. And this is a great indicator of a poor mechanic imo. |
Well, if you say putting some craft to specific dim is tedious game design, I'd like to talk about bees. Indium bee requires dim Venus, and can't be crafted through gendustry :(. |
Bees, like crops and solars, are the kind of stuff you do once then you get forever passive incomes. It cannot be balanced properly except with an initial cost fixing the point in progression at which it is deemed correct to have them. Also this is offtopic. |
I like the idea have some space station or moon base with unique stuff you can do only there but it need to discussed and designed first to not become bad game design . |
Well, I think a space base is cool in this game. We can connect the space station to the base with EIO transformer, or with AE quantum bridge, which just requires a few extra work for players. |
If something is added that requires a space station then the bug that causes you to get yeeted up at mach 20 whenever you walk around on a space station needs to be fixed first. I've been told that using a copterpack is a workaround, but just because a workaround exist does not mean it isn't a bug, and we shouldn't need to carry around MV tier tech for the entire rest of the game for no reason other than to fly back to the space station every 3 seconds |
I'll just copy paste what I wrote about this in Discord a few weeks ago that I think sums up the situation for what we want of this pretty well.
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It would be cool to see separate chemical lines not only on a space base but also on different planets, similar to Dyson |
This PR is only still open because it reminds Dream and I about the silliness of the space dim requirement. We won't just merge this as is. We perfectly know the issues with this system. Don't worry. |
@koiNoCirculation when gt addons are all in one more we can take care this issue |
Large processing factory needs a nerf, so it can't provide low gravity condition anymore.
As we known, large processing factory is unlocked in IV tier, and crystal chip is unlocked after fusion MK1, in LuV tier.
Before this change, players can just skip low-gravity condition to make chips.That's why this nerf is necessary.
Like what we have done on integrated circuit, cleanroom condition can be skipped after 2 tiers since first occurance(early/mid HV), in EV tier(for nano circuit), IV tier(for circuits, with processing array). We can add a new multi block to contain nerfed large processing array, which is used to provide low gravity condition on the earth. It should be unlocked in UV/UHV-tier.