This is my first physics-based vehicle controller in Unity.
It was made just for fun over a couple of days, so expect plenty of bugs (the wheelie system is an absolute π₯).
- A "realistic"
Wheelie
system with mass control, center of mass shifting, timing, and delay parameters. - Torque, brake torque, friction, and stiffness management.
- Bike stabilization via
AddTorque
when tilted. - Fully modular architecture using
readonly struct
,Serializable class
,MonoBehaviour
, and config wrappers. - AI system with checkpoints and following any GameObject.
- Could serve as a base for any Unity motorbike controller.
Important
This controller is buggy, but it works π
"1990 Fatboy inspired Cruiser Motorcycle" model by Alpha One
Licensed under CC BY 4.0
This project is licensed under the MIT License.
See the LICENSE file for full terms.
HardCodeDev
π¬ Got feedback, found a bug, or want to contribute? Open an issue or fork the repo on GitHub!