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Unity C# License Last commit Top lang

🏍️ MotorbikeController

This is my first physics-based vehicle controller in Unity.
It was made just for fun over a couple of days, so expect plenty of bugs (the wheelie system is an absolute πŸŽ₯).

Features:

  • A "realistic" Wheelie system with mass control, center of mass shifting, timing, and delay parameters.
  • Torque, brake torque, friction, and stiffness management.
  • Bike stabilization via AddTorque when tilted.
  • Fully modular architecture using readonly struct, Serializable class, MonoBehaviour, and config wrappers.
  • AI system with checkpoints and following any GameObject.
  • Could serve as a base for any Unity motorbike controller.

Important

This controller is buggy, but it works 😁


Used Assets:

"1990 Fatboy inspired Cruiser Motorcycle" model by Alpha One
Licensed under CC BY 4.0


πŸ“„ License

This project is licensed under the MIT License.
See the LICENSE file for full terms.


πŸ‘¨β€πŸ’» Author

HardCodeDev


πŸ’¬ Got feedback, found a bug, or want to contribute? Open an issue or fork the repo on GitHub!

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Motorbike controller for Unity

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