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@MasterDisaster64 MasterDisaster64 commented May 6, 2025

A method that checks if a state has the given action defined, or if the current state in a state machine has it defined. This can be used to easily create "default behaviors" that can be overridden by defining the action.

Basic example:

if (sm.HasAction(TestAction.Attack))
    sm.OnAction(TestAction.Attack);
else
    print(Time.time + ": Not attacking :(");

This is meant to be an alternative to my other PR like this. You can use the one you think would be most performant in most situations.

@MasterDisaster64 MasterDisaster64 changed the title Add Iactionable.HasAction() method Add IActionable.HasAction() method May 6, 2025
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