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Integer Max
- Australia
- https://thegreywar.com
- @Isotarge
Stars
Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
A cross platform lightweight single-header simple-to-use window abstraction library for creating graphical programs or libraries.
This is the repo for Vue 2. For Vue 3, go to https://github.com/vuejs/core
Next generation frontend tooling. It's fast!
Here are the all the files you would need to create your own N64 Expansion Pak. All you would need to do is clone this repo, open the .kicad_pro file in KiCad 8.0, and you can poke around the files.
Intended to parse, export and replace all sorts of Data within a Banjo-Kazooie Model BIN File.
ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.
A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
Hyprland is an independent, highly customizable, dynamic tiling Wayland compositor that doesn't sacrifice on its looks.
Compression ratio analyzer for 64k intros through kkp files (rekkrunchy output)
A community sourced database of game controller mappings to be used with SDL Game Controller functionality
Modern microcode for N64 romhacks. Will make you want to finally ditch HLE.
A prototyping decompilation of Banjo-Tooie. DLLs are fully compilable, core/kernel is TODO.
First DK64 Romhack with textured custom maps.
A series of scripts which dump information useful for DK64 Hacking and debugging
The FLARE team's open-source tool to identify capabilities in executable files.
A collection of postmortems. Sorry for the delay in merging PRs!
A simple and easy-to-use library to enjoy videogames programming
Lua script that optimizes RNG manipulation for tool-assisted speedruns (TAS)
sm64-port / sm64-port
Forked from n64decomp/sm64A port of https://www.github.com/n64decomp/sm64 for modern devices.