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Yorkie Engine

Yorkie Engine source code

Yorkie Engine is a Game Engine that I created to start learning how big Game Engines really work from the bottom to the top. Yorkie Engine is a dll that needs to be linked to an executable application. For now it is only available for windows. Used visual studio and c++17 for development. Graphics are entirely using opengl. Planning to implement DirectX in the future.

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Features implemented in YorkieEngine:

  • 3D scene
  • 3D modeling importer (.obj for now)
  • 2D Texture importer
  • GameObjects/Actor system
  • Entity Component System (ECS) added to the project
  • Basic Ligthing System (ambient and point light) with color modifier
  • Camera
  • Engine Editor
  • Axis implementation with imgui
  • Outliner will all entities displayed and their properties
  • Properties pannel independent for each game entity
  • Linear Transformations for Translating, Rotation and Scale
  • Console log

Dependencies used in this project for its development:

  • GLAD for loading all opengl related functions
  • GLFW for opengl graphics, inputs and more
  • assimp for 3d model reading data
  • glm for all mathematics vectorial/matrix operations
  • stb for image/texture importing
  • entt entity component system implemented to add any component the user builts.
  • imgui for building editor UI and 3d Axis

Big part of the project is thanks to the incredible page Learning OpenGL

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