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Increased version to 1.1.0
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JonasReich committed Oct 30, 2022
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2 changes: 1 addition & 1 deletion .version
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1.0.0
1.1.0
2 changes: 1 addition & 1 deletion OpenUnrealUtilities.uplugin
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{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0.0",
"VersionName": "1.1.0",
"FriendlyName": "OpenUnrealUtilities",
"Description": "Open source Unreal Engine 4 utilities extending both C++ and Blueprint functionality.",
"Category": "Other",
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -28,7 +28,7 @@ If you want to know how a type is meant to be used, it can be useful to check th

Plugin versions are flagged with tags. Check the [GitHub Releases](https://github.com/JonasReich/OpenUnrealUtilities/releases) for a brief summary of changes between versions. [master](https://github.com/JonasReich/OpenUnrealUtilities/tree/master) always points to the latest release.

> Latest plugin release: [v1.0.0](https://github.com/JonasReich/OpenUnrealUtilities/tree/v1.0.0) on [master](https://github.com/JonasReich/OpenUnrealUtilities/tree/master)
> Latest plugin release: [v1.1.0](https://github.com/JonasReich/OpenUnrealUtilities/tree/v1.1.0) on [master](https://github.com/JonasReich/OpenUnrealUtilities/tree/master)
If you want stable versions, you should stick to the labeled release commits on the master branch.

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