Releases: KH40-khoast40/Shadekai
Releases · KH40-khoast40/Shadekai
v1.3
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Added "Front_Object" option to make certain objects (mostly eyebrows) always appear in front of other objects, even if they're physically behind something. These objects are flagged by the vertex color, if you rip the model correctly.
- Notice that a model's eyebrows (or objects that are affected by this feature) can be visible in another model when that other model goes in front of the one with the feature on, depending on the model display order. This image is how to fix it. If the animation has the models switching places from time to time, you better off not using this feature to save yourself effort.
- And do remember to make the head material order be above the body in PMXE, to avoid the brows going through the hands (or limbs in general).
- Also, notice that while the game does use this technique, it doesn't always do so. Sometimes it uses it, but sometimes it doesn't.
v1.2
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Due to the spot light nature of Sekai's lighting, the character models on the same scene often don't get the same lighting. Added an option for the model to have their own lighting setting. That includes toon direction, rim direction, ambient color, rim color.
Also, if you're lucky, your local discord server will have Kimochi sharing a tool that can rip the game's lighting animations of the characters that the shader can make use of. So thanks, Kimochi.
v1.1
v1.0
Initial release.