Not so fast game engine that doesn't use rasterization.
- Fully generated image with compute and ray tracing pipeline
- Immediate-mode rendering and IO
- Any GPU with VK_KHR_ray_tracing_pipeline support
- Vulkan API with binded path to it
git clone https://github.com/KoT3isGood/rettoEngine.git
- Open visual studio solution and build rttEngine project Now you can create new projects using ReTTo
You can use your own project to create games with ReTTo. Just make sure to include headers and link rttEngine library.
You may use standart int main() but there is built-in CREATE_GAME(AppInfo) macro that does it for you.