I chose Flappy Bird game because it is simple, but still has interesting features like gravity, collision and spawnnig. And also because it's a fun game if the developer balance the values carefully.
In the making of this game, I was able to learn the basics of SDL (window management, event polling, rendering), improve my C++ knowledge and learn more about project tools like Premake and Emscripten.
- SDL_Image (load images)
- SDL_TTF (load fonts)
- ImGui (render UI)
- Premake (generate project files for Visual Studio)
- Emscripten (generate web build)
Distributed under the MIT License. See LICENSE
for more information.
Matheus Cordeiro - #kordeyrow (discord) - kordeyrow@gmail.com