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https://rpg.stackexchange.com/questions/213637/what-traits-can-i-combine-to-make-a-long-lived-race-that-matures-at-the-human-no |
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31 changes: 18 additions & 13 deletions
31
stack--current/A-apps--core/the-boring-rpg/l2-state/src/data/engagement/templates/types.ts
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import { Enum } from 'typescript-string-enums' | ||
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const EngagementKey = Enum( | ||
'just-some-text', | ||
'hello_world--flow', | ||
'hello_world--aside', | ||
'hello_world--warning', | ||
'tip--first_play', | ||
// TODO suggest changing name | ||
// TODO suggest changing class | ||
'code_redemption--failed', | ||
'code_redemption--succeeded', | ||
'achievement-unlocked', | ||
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// TODO tips? Should they be here?- 'tip--first_play', | ||
// TODO suggest changing name | ||
// TODO suggest changing class | ||
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// TODO inventory full | ||
// TODO suggest optimizing equipment | ||
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const EngagementTemplateKey = Enum( | ||
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'code_redemptionⵧfailed', | ||
'code_redemptionⵧsucceeded', | ||
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'achievement_unlocked', | ||
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// meta | ||
'reborn', | ||
) | ||
type EngagementKey = Enum<typeof EngagementKey> // eslint-disable-line no-redeclare | ||
type EngagementTemplateKey = Enum<typeof EngagementTemplateKey> // eslint-disable-line no-redeclare | ||
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export { | ||
EngagementKey, | ||
EngagementTemplateKey, | ||
} |
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2 changes: 1 addition & 1 deletion
2
stack--current/A-apps--core/the-boring-rpg/l2-state/src/reducers/index.ts
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export * from './autoplay.js' | ||
export * from './base.js' | ||
export * from './codes.js' | ||
export * from './codes/index.js' | ||
export * from './create.js' | ||
export * from './play/index.js' |