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Graphics Engine, 2022. Made in C++ for the Computer Graphics course.

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Main functionality

F: Fully working
-: Partially working with known problems (described below)
X: Not working or not implemented
(blank): TODO

Functionality Status
1 2D L-systems F
With brackets F
Stochastic X
2 Transformations F
Eye-point F
Projection F
3 Platonic Bodies F
Cone and cylinder F
Sphere F
Torus F
3D L-systems F
4 Z-buffering (lines) F
5 Triangulation F
Z-buffering (triangles) F
6 3D fractals F
BuckyBall F
Menger sponge
View Frustum
7 Ambient light F
Diffuse light (infinite) F
Diffuse light (point source) F
Specular light F
8 Shadow
Texture mapping
9 Spheres and cylinders
UV-coordinates
Cube mapping
10 Plane
11 Rectangular Plane
12 Rectangular Prism

Implemented form of texture mapping: ...

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Graphics Engine, 2022. Made in C++ for the Computer Graphics course.

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