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hotfix for block component on custom cards
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pdcook committed Sep 29, 2021
1 parent b8bb260 commit cef7092
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion UnboundLib/Cards/CustomCard.cs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ void Awake()
gun = GetComponent<Gun>();
cardStats = GetComponent<ApplyCardStats>();
statModifiers = GetComponent<CharacterStatModifiers>();
block = GetComponent<Block>();
block = gameObject.GetOrAddComponent<Block>();
SetupCard(cardInfo, gun, cardStats, statModifiers, block);
}

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2 changes: 1 addition & 1 deletion UnboundLib/Unbound.cs
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ public class Unbound : BaseUnityPlugin
{
private const string ModId = "com.willis.rounds.unbound";
private const string ModName = "Rounds Unbound";
public const string Version = "2.7.2";
public const string Version = "2.7.3";

internal static readonly ModCredits modCredits = new ModCredits("UNBOUND", new[] { "Willis (Creation, design, networking, custom cards, custom maps, and more)", "Tilastokeskus (Custom game modes, networking, structure)", "Pykess (Custom cards, menus, modded lobby syncing)", "Ascyst (Quickplay)", "Boss Sloth Inc. (Menus, UI, custom maps, modded lobby syncing)","willuwontu (Custom cards)"}, "Github", "https://github.com/Rounds-Modding/UnboundLib");

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