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Enable macOS support
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TahirToprakKarabekiroglu committed Oct 25, 2024
1 parent b120e67 commit b82a308
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2 changes: 2 additions & 0 deletions .gitignore
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Expand Up @@ -15,6 +15,8 @@ vs_Community.exe
# Local history which shouldn't be shared.
.history
.ionide
# macOS file attribute which can cause problems when uploading.
*.DS_Store
# ! means a file should be added regardless of it it gets ignored prior.
# Including to allow others to use already set-up configuration tweaked for the project.
!.vscode/settings.json
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8 changes: 5 additions & 3 deletions Project.xml
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Expand Up @@ -34,7 +34,7 @@
<section if="officialBuild">
<define name="TITLE_SCREEN_EASTER_EGG"/>
<define name="BASE_GAME_FILES" />
<define name="VIDEOS_ALLOWED" if="windows || linux || android" unless="32bits"/> <!-- IF YOU WANT TO USE VIDEOS ON YOUR SOURCE MOD, GET THIS LINE OUTSIDE OF THE SECTION -->
<define name="VIDEOS_ALLOWED" if="windows || linux || android || mac" unless="32bits"/> <!-- IF YOU WANT TO USE VIDEOS ON YOUR SOURCE MOD, GET THIS LINE OUTSIDE OF THE SECTION -->
</section>

<!-- ____________________________ Window Settings ___________________________ -->
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<define name="CHECK_FOR_UPDATES" if="desktop officialBuild"/>

<section if="MODS_ALLOWED">
<assets path='example_mods' rename='mods' embed='false' type='template'/>
<assets path='example_mods' rename='mods' embed='false' type='template' unless="mac"/>
<assets path='example_mods' rename='mods' embed='false' if="mac"/>
</section>
<assets path='art/readme.txt' rename='do NOT readme.txt' />

<assets path='list.txt' rename='modsList.txt' />

<!-- OpenAL config -->
<section if="desktop">
<assets path="alsoft.txt" rename="plugins/alsoft.ini" type="text" if="windows"/>
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