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Custom Loading Screen
Note: These instructions are exclusively to 1.0.3+ downloaded builds, as it only works in the Mod Folder of the current loaded Mod.
The Loading Screen file is very simplistic compared to a PlayState script, and supports only HScript due to Lua taking too long to initialize.
Go to mods/My-Mod/data/
and create a LoadingScreen.hx
file, every song in your mod will now be using this Loading Screen script.
If you want to check for a specific song, you can use a switch case like this:
switch(Paths.formatToSongPath(PlayState.SONG.song))
{
case 'darnell':
//Will only load this part of the code in Darnell
case 'lit-up':
//Will only load this part of the code in Lit Up
case '2hot':
//Will only load this part of the code in 2Hot
case 'blazin':
//Will only load this part of the code in Blazin
}
onCreate()
- Post super.create function, called once on Loading Screen start.
onUpdate(elapsed:Float)
- Post super.update function, called every frame.
getLoaded()
- Get how many files have been successfully loaded or failed to load currently.
getLoadMax()
- Get how many files it is supposed to load.
addBehindBar(obj:FlxBasic)
- Inserts an instance behind the Progress Bar, recommended over add
intendedPercent
- same as getLoaded() / getLoadMax()
, ranges from 0
to 1
.
curPercent
- Progress bar's visual percentage, it slowly lerps to the intendedPercent
value.
barGroup
- A FlxSpriteGroup that contains barBackground
and bar
.
barBackground
- Contained inside barGroup
, it's the black background behind the moving progress bar.
bar
- Contained inside barGroup
, it's the white moving progress bar that scales accordingly to curPercent
's value.
barWidth
- How wide bar
should be when curPercent equals to
1``
game.stateChangeDelay
- Makes the Loading Screen take longer to finish, recommended for development purposes or a custom transition.
Base Game Recreation/Template - Move this as mods/My-Mod/data/LoadingScreen.hx
Dragon Ball Z: Budokai 3 - Loading Minigame - Saibamen spawn randomly on screen, mash WASD/Arrow keys to make them spawn faster, this also delays the loading screen by 10 seconds for testing purposes.