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Jon's table update
Aug 14, 2024
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Edge_Bevel edit
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No more bevel face as a standalone?
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Bridge edges
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Bridge edges
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suearkinunity Aug 14, 2024
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Merge branch 'suearkinunity-DOCATT-5849' of https://github.com/Unity-…
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Fill Hole
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Merge pull request #563 from Unity-Technologies/suarkin-DOCATT-5849-4
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No Shift feature
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Moving ProBuilderize out to Creating
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Moving ProBuilderize to Create
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Select vertex color
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2 changes: 1 addition & 1 deletion Documentation~/Object_ProBuilderize.md
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# ![ProBuilderize icon](images/icons/Object_ProBuilderize.png) ProBuilderize
# ProBuilderize a standard object

The __ProBuilderize__ action converts the selected object(s) into ProBuilder-editable objects.

Expand Down
24 changes: 24 additions & 0 deletions Documentation~/Repair-and-strip.md
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# Repair meshes and strip scripts

<!--intro-->

## Repair

Repair problems with ProBuilder meshes in the scene.

| **Menu item** | **Description** |
| --- | --- |
| **Fix Meshes in Selection** | Checks for degenerate triangles and removes them. A degenerate triangle is a triangle that has collinear vertices or one where two or more vertices are occupy the same point in space. |
| **Rebuild All ProBuilder Objects** | Rebuilds mesh representations from stored ProBuilder data for each GameObject in the scene. If you have a lot of GameObjects in a scene, this can take a while. |
| **Rebuild Shared Indexes Cache** | Discards all shared vertex position data and rebuilds based on proximity. |
| **Check for Broken ProBuilder References** | Checks for and repairs any missing or broken ProBuilder references in the scene. |


## Actions

Strip out ProBuilder scripts and leave only the models.

| **Menu item** | **Description** |
| --- | --- |
| **Strip All ProBuilder Scripts in Scene** | Remove all ProBuilder scripts from all GameObjects in the scene. |
| **Strip ProBuilder Scripts in Selection** | Remove all ProBuilder scripts from selected GameObjects. |
162 changes: 53 additions & 109 deletions Documentation~/TableOfContents.md
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* [About ProBuilder](index)
* [What's new in ProBuilder](whats-new)
* [Getting started](overview)
* [ProBuilder mesh components](components)
* [Edit modes and active contexts](modes)
* [Tools vs. actions](tools)
* [Installing ProBuilder](installing)
* [Helpful links](links)
* [What's new in ProBuilder](whats-new)
* [Getting started](overview)
* [ProBuilder mesh components](components)
* [Edit modes and active contexts](modes)
* [Tools vs. actions](tools)
* [Installing ProBuilder](installing)
* [Helpful links](links)
* [Glossary](gloss)
* [Interacting with ProBuilder](overview-ui)
* [The ProBuilder menu](menu)
* [Tool options overlays](tool-options-overlay)
* [Scene Information](Scene_Information)
* [Transform tools in ProBuilder](Transform_Tools)
* [Snap to Grid](snap-to-grid)
* [Snap to Grid](snap-to-grid)
* [ProBuilder shortcuts](hotkeys)
* [Creating meshes](workflow-create)
* [New PolyShape and Edit PolyShape tools](polyshape)
* [New Shape and Edit Shape tools](shape-tool)
* [Arch](Arch)
* [Cone](Cone)
* [Cube](Cube)
* [Cylinder](Cylinder)
* [Door](Door)
* [Pipe](Pipe)
* [Plane](Plane)
* [Prism](Prism)
* [Sphere](Sphere)
* [Sprite](Sprite)
* [Stairs](Stair)
* [Torus](Torus)
* [Editing meshes](workflow-edit)
* [Common editing tasks](workflow-edit-tasks)
* [Cut tool](cut-tool)
* [Modeling tips for novices](workflow-edit-tips)
* [Setting vertex colors](workflow-vertexcolors)
* [Materials, Shaders, Textures, and UVs](workflow-texture-mapping)
* [Creating and applying Materials](workflow-materials)
* [Mapping Textures with UVs](workflow-uvs)
* [Smoothing hard edges](workflow-edit-smoothing)
* [Exporting and re-importing](workflow-exporting)
* [Action reference](ref_actions)
* [Bevel - Edges](Edge_Bevel)
* [Bevel - Faces](Face_Bevel)
* [Bridge Edges](Edge_Bridge)
* [Center Pivot](CenterPivot)
* [Collapse Vertices](Vert_Collapse)
* [Conform Normals - Faces](Face_ConformNormals)
* [Conform Normals - Objects](Object_ConformNormals)
* [Connect Edges](Edge_Connect)
* [Connect Vertices](Vert_Connect)
* [Delete Faces](Face_Delete)
* [Detach Faces](Face_Detach)
* [Duplicate Faces](Face_Duplicate)
* [Export](Object_Export)
* [Extrude Edges](Edge_Extrude)
* [Extrude Faces](Face_Extrude)
* [Fill Hole - Edges](Edge_FillHole)
* [Fill Hole - Vertices](Vert_FillHole)
* [Flip Face Edge](Face_FlipTri)
* [Flip Face Normals](Face_FlipNormals)
* [Flip Normals - Objects](Object_FlipNormals)
* [Freeze Transform](Freeze_Transform)
* [Grow Selection](Selection_Grow)
* [Insert Edge Loop](Edge_InsertLoop)
* [Inset](Face_Inset)
* [Lightmap UVs](Object_LightmapUVs)
* [Merge Faces](Face_Merge)
* [Merge Objects](Object_Merge)
* [Mirror Objects](Object_Mirror)
* [Offset Elements](Offset_Elements)
* [Orientation](HandleAlign)
* [ProBuilderize](Object_ProBuilderize)
* [ProBuilder MeshFilter component](ProBuilderMesh)
* [Rect](Selection_Rect_Intersect)
* [Select by Colors](Selection_SelectByVertexColor)
* [Select by Material](Selection_SelectByMaterial)
* [Select Edge Loop](Selection_Loop_Edge)
* [Select Edge Ring](Selection_Ring_Edge)
* [Select Face Loop](Selection_Loop_Face)
* [Select Face Ring](Selection_Ring_Face)
* [Select Smoothing Group](Selection_SmoothingGroup)
* [Select Hidden](Selection_SelectHidden)
* [Select Holes](Selection_SelectHole)
* [Select Path](SelectPath)
* [Set Collider](Entity_Trigger#Collider)
* [Set Pivot - Edges](Edge_SetPivot)
* [Set Pivot - Faces](Face_SetPivot)
* [Set Pivot - Vertices](Vert_SetPivot)
* [Set Trigger](Entity_Trigger)
* [Shift](Selection_Shift)
* [Shrink Selection](Selection_Shrink)
* [Split Vertices](Vert_Split)
* [Subdivide Edges](Edge_Subdivide)
* [Subdivide Faces](Face_Subdivide)
* [Subdivide Object](Object_Subdivide)
* [Triangulate Faces](Face_Triangulate)
* [Triangulate - Objects](Object_Triangulate)
* [Weld Vertices](Vert_Weld)
* [Editor window reference](ref_windows)
* [Lightmap UV Editor window](lightmap-uv)
* [Material Editor window](material-tools)
* [Positions Editor window](vertex-positions)
* [Smooth Group Editor window](smoothing-groups)
* [UV Editor window](uv-editor)
* [UV Editor toolbar](uv-editor-toolbar)
* [UV drop-down menu](uv_dropdown)
* [Actions Panel: Auto UV Mode](auto-uvs-actions)
* [Actions Panel: Manual UV Mode](manual-uvs-actions)
* [Vertex Colors window](vertex-colors)
* [ProBuilder Preferences](preferences)
* [Troubleshooting](faq)
* [Create meshes](workflow-create)
* [New PolyShape and Edit PolyShape tools](polyshape)
* [New Shape and Edit Shape tools](shape-tool)
* [Arch](Arch)
* [Cone](Cone)
* [Cube](Cube)
* [Cylinder](Cylinder)
* [Door](Door)
* [Pipe](Pipe)
* [Plane](Plane)
* [Prism](Prism)
* [Sphere](Sphere)
* [Sprite](Sprite)
* [Stairs](Stair)
* [Torus](Torus)
* [ProBuilderize a standard object](Object_ProBuilderize)
* [ProBuilder MeshFilter component](ProBuilderMesh)
* [Edit meshes](workflow-edit)
* [Modeling tips](workflow-edit-tips)
* [Cut tool](cut-tool)
* [Vertex Positions Editor window](vertex-positions)
* [Smooth hard edges](workflow-edit-smoothing)
* [Smooth Group Editor window reference](smoothing-groups)
* [Add materials, colors, and textures](workflow-texture-mapping)
* [Create and apply materials](workflow-materials)
* [Set vertex colors](workflow-vertexcolors)
* [Map textures with UVs](workflow-uvs)
* [Material Editor window reference](material-tools)
* [Vertex Colors window reference](vertex-colors)
* [UV Editor window reference](uv-editor)
* [UV Editor toolbar](uv-editor-toolbar)
* [UV drop-down menu](uv_dropdown)
* [Actions Panel: Auto UV Mode](auto-uvs-actions)
* [Actions Panel: Manual UV Mode](manual-uvs-actions)
* [Experimental features](experimental)
* [Create and edit Bezier shapes](workflow-create-bezier)
* [Perform Boolean operations](boolean)
* [Store meshes as assets](meshes-as-assets)
* [Create and edit Bezier shapes](workflow-create-bezier)
* [Perform Boolean operations](boolean)
* [Store meshes as assets](meshes-as-assets)
* [Export and re-import meshes](workflow-exporting)
* [Debug and troubleshoot](debug-troubleshoot-landing.md)
* [Debug ProBuilder](debug)
* [Troubleshooting](faq)
* [Repair meshes and strip scripts](repair-and-strip)
* [ProBuilder Preferences](preferences)
* [Lightmap UV Editor window](lightmap-uv)
* [Scripting API overview](api)
* [Glossary](gloss)
16 changes: 16 additions & 0 deletions Documentation~/debug.md
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# Debug

<!--access from the menu-->

Change logging preferences.

| **Menu item** | | **Description** |
| --- | --- | --- |
| **Log Output** | | Define where ProBuilder writes messages to: the Unity Console or to a log File. |
| | **Console** | Write to the Console. |
| | **File** | Write to a file. When you select **File**, you can also set the **Log Path** and **open** the log file. |
| | **Log Path** | Set the log file path (select **...***). |
| | **Open** | Open the saved **ProBuilderLog.txt** log file. |
| **Chatty-ness** | | Define which kind of messages ProBuilder logs: Errors, Warnings, General information, Debug messages, or everything. |
| **Clear Log File** | | Reset the saved log file. This action deletes all previously logged messages. |

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