V1.1.0
Fixed an issue where all synchronisation broke after leaving a lobby and joining a new one in the same session.
Added UpdateItemPrice
method. Use this to update the price of items anytime during a game, and they'll be synchronised between players.
- This will also reload the store, so the current cart gets reset.
Removed mistakenly marked static
fields from SynchronisedMetadata<T>
. These are now instance fields:
public static bool InLobby -> public bool InLobby
public static bool IsHost -> public bool IsHost
See the readme for setup and usage instructions.