Fix for GPU Generation Hitting Rid Allocation Limit #27
Workflow file for this run
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name: 🐧 Linux Extension Builds | |
on: | |
push: | |
branches: [ master ] | |
pull_request: | |
branches: [ master ] | |
workflow_call: | |
concurrency: | |
# Not using `${{ github.workflow }}` because when called from another workflow, it takes the value of the caller, | |
# which leads to unexpected cancellation. | |
# See https://github.com/orgs/community/discussions/30708 | |
# group: ${{ github.workflow }}-${{ github.ref }} | |
group: linux-extension-${{ github.ref }} | |
cancel-in-progress: true | |
# Global Cache Settings | |
# SCONS_CACHE for windows must be set in the build environment | |
env: | |
# GDExtension is still experimental, so we target latest instead of a "stable" Godot version. | |
GODOT_BASE_BRANCH: "master" | |
SCONS_CACHE_LIMIT: 4096 | |
# This is to inform our SConstruct build script where GodotCpp is. | |
GODOT_CPP_PATH: thirdparty/godot-cpp | |
jobs: | |
extension-linux: | |
runs-on: "ubuntu-22.04" | |
name: ${{matrix.name}} | |
strategy: | |
matrix: | |
include: | |
- name: master Editor | |
target: editor | |
dev_build: no | |
executable_name: libvoxel.linux.editor.x86_64.so | |
- name: master Release | |
target: template_release | |
dev_build: no | |
executable_name: libvoxel.linux.template_release.x86_64.so | |
steps: | |
# Clone our repo | |
- uses: actions/checkout@v4 | |
# Clone GodotCpp | |
- uses: actions/checkout@v4 | |
with: | |
repository: godotengine/godot-cpp | |
ref: master | |
path: ${{env.GODOT_CPP_PATH}} | |
# Upload cache on completion and check it out now | |
- name: Load .scons_cache directory | |
id: linux-gdextension-cache | |
uses: actions/cache@v4 | |
with: | |
path: ${{github.workspace}}/.scons_cache/ | |
key: ${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
restore-keys: | | |
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}}-${{github.sha}} | |
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}}-${{github.ref}} | |
${{github.job}}-${{matrix.target}}-${{env.GODOT_BASE_BRANCH}} | |
# Use python 3.x release (works cross platform; best to keep self contained in it's own step) | |
- name: Set up Python 3.x | |
uses: actions/setup-python@v5 | |
with: | |
# Semantic version range syntax or exact version of a Python version | |
python-version: '3.x' | |
# Optional - x64 or x86 architecture, defaults to x64 | |
architecture: 'x64' | |
# Setup scons, print python version and scons version info, so if anything is broken it won't run the build. | |
- name: Configuring Python packages | |
run: | | |
python -c "import sys; print(sys.version)" | |
python --version | |
python -m pip install scons | |
scons --version | |
# We should always be explicit with our flags usage here since it's gonna be sure to always set those flags. | |
# Note: if we need to use `custom_api_file`, remember the path should be relative to where godot-cpp is | |
- name: Compilation | |
env: | |
SCONS_CACHE: ${{github.workspace}}/.scons_cache/ | |
run: | | |
scons platform=linux target=${{matrix.target}} dev_build=${{matrix.dev_build}} | |
cd project/addons/zylann.voxel/bin | |
dir | |
# Make build available | |
- uses: actions/upload-artifact@v4 | |
#if: ${{ matrix.target == 'Editor' }} | |
with: | |
name: ${{matrix.executable_name}} | |
path: project/addons/zylann.voxel/bin/${{matrix.executable_name}} | |