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v0.8.0

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@andyoneal andyoneal released this 30 Apr 02:37
· 26 commits to master since this release
  • major rework of shell rendering. individual hexagons are now instanced and rendered in one draw call per layer.
  • added basic LOD and frustum culling for both frames and nodes. fps now greatly increases when the sphere is not in view.
  • misc optimizations on shells/frames/nodes
  • all together, increases fps from 55 to 85 on my benchmark giant dense sphere.