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Creates an openpose skeleton from a mechanim humanoid avatar

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Mechanim To OpenPose

Assets/Demo for generating an OpenPose render output from a mechanim humanoid avatar in Unity.

Sample Image

Make sure to properly position the Nose and Ear (and optionally Eye) bone positions in the Open Pose Generator's inspector settings.

This project is loosely based on the Cubeman Controller script from Rumen Filkov's kinect demos library.

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Creates an openpose skeleton from a mechanim humanoid avatar

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