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v0.0.11

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@blueskythlikesclouds blueskythlikesclouds released this 18 Aug 17:48
· 10 commits to master since this release

Please see README.md for instructions.

Changelog

Extended Save Data

  • DML now creates a new save file to store the songs in when their count exceeds 300. This fixes the crash and allows for an unlimited number of songs.
  • The implementation acts like an extension to the vanilla save, so it syncs to Steam Cloud.
  • Credits to @BroGamer4256 for providing the function addresses required to implement this feature.
  • Although this deprecates Song Limit Patch, the mod loader's implementation is fully compatible with it, meaning you can keep using the patch if you want to keep the scores.

Module ID Patch

  • Module ID patch has been integrated into the mod loader, allowing for an infinite number of modules. VP is also functional.
  • Credits to @Stewie10 for making the original patch and providing the addresses required to implement it.

Sprite Set Limit

  • Sprite set limit in sprite database has been increased from 4096 to 32768.
  • This deprecates the "Remove unused spr_db entries" mod.
  • Mega Mix Thumbnail Manager might end up having issues with this new change. Reinstalling the mod and having it highest priority can fix the problems.

Fixes

  • Fixed 99% of the bootup crashes that have been happening since the Steam UI update.
  • Fixed crash in RenderDoc when trying to boot the game with the mod loader.

Remarks

  • These features are very new, so it'd be appreciated if you report any issues you run into through the issue tracker!
  • Rest of @Stewie10's patches (e.g. Song ID Patch) are planned to be integrated in future versions.