Collect all the treasure in the dungeon! Can you make it to the second level? Good luck!
- Art assets from 0x72.itch.io/dungeontileset-ii
- Music from xdeviruchi.itch.io/8-bit-fantasy-adventure-music-pack
- Sound assets from:
Inspired by Pacman and Lock 'n' Chase
Enter the dungeon and collect all the coins to descend to the next level.
- Direction or WASD keys for movement.
- SpaceBar to cast a Magic Wall , which blocks enemies. Magic Walls can only be added to tiles with horizontal and vertical lines ( and ).
Enemies will scatter in different directions, but every few seconds the enemies will have the following AI:
Enemy | AI |
---|---|
Fiend | 1. Will target the player’s current tile 2. When the player gets 85% of the coins on the current level, will always target the player’s current tile |
Ogre | Will target the player’s current tile and then retreat if within 3 tiles of the player |
Slime | Will target the 3rd previous tile, the player was just at |
Lizard Man | Will target 3 tiles ahead the current direction the player is facing |
HTML, Windows and MacOS are compiled with Godot 3.3.1
Fix 'Load failed due to missing dependencies' - res://assets/music/xDeviruchi - And The Journey Begins .wav
Music files are not included in this repo. These files can be downloaded from xdeviruchi/8-bit-fantasy-adventure-music-packk and copied to folder /assets/music. Files include:
- /assets/music/xDeviruchi - And The Journey Begins .wav
- /assets/music/xDeviruchi - The Final of The Fantasy.wav