This mod provides continuation for our lovable Baeloth in BG2EE and EET.
OBVIOUSLY, this was going to happen, but the amount of TIME it took borders on insanity! How do you function on a day-to-day basis?
Find Baeloth in the Copper Cornet!
I must say a big thank you to @Endarire:G3, who has provided dialogue and ideas for this mod.
A huge thank to you to @bucketfulofsunshine for dialogue, ideas and her M'Khiin mod.
And to @zenblack for too many things to count!
And to the BEAR.
A personal shout out to @morpheus562:G3, @CamDawg:G3, @K4thos:G3 for EET, and the rest of the G3 community.
Additionally I pray to Linus Torvalds.
We don't include an exe, you'll need use weidu to install:
Copy zdbae subfolder to your game directory:
cp -r BaeBG2/zdbae <GAME DIRECTORY>
Copy files via explorer.exe
Then run weidu against the .tp2 file, in the game directory
weidu zdbae/BaeBG2.tp2
weidu.exe zdbae\BaeBG2.tp2
Should get something like this:
Using Language [English]
[English] has 1 top-level TRA files
[baebg2/tra/english/setup.tra] has 61 translation strings
Using ./lang/en_us/dialog.tlk
Install Component [Baeloth BG2]?
[I]nstall, or [N]ot Install or [Q]uit?
Enter I, then press enter and that's it!
SUCCESSFULLY INSTALLED Baeloth BG2
Press ENTER to exit.
Baeloth files come from BGEE and SOD files:
- B.CRE (black pits)
- BAELOTH.CRE (bg1ee)
- BAELOT7.CRE (sod)
DON'T FORGET 24bit depth for portraits
convert "${1}" -type truecolor "${1}"
Add dialogue strings with the following:
weidu --nogame --traify-comment --traify-old-tra zdbae/tra/english/setup.tra --traify zdbae/dialog/<target d file>