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Baeloth's in BG2

This mod provides continuation for our lovable Baeloth in BG2EE and EET.

All right... but NOT because you TOLD me to.

OBVIOUSLY, this was going to happen, but the amount of TIME it took borders on insanity! How do you function on a day-to-day basis?

Introduction

Find Baeloth in the Copper Cornet!

Collaboration

I must say a big thank you to @Endarire:G3, who has provided dialogue and ideas for this mod.

A huge thank to you to @bucketfulofsunshine for dialogue, ideas and her M'Khiin mod.

And to @zenblack for too many things to count!

And to the BEAR.

A personal shout out to @morpheus562:G3, @CamDawg:G3, @K4thos:G3 for EET, and the rest of the G3 community.

Additionally I pray to Linus Torvalds.

Installation

We don't include an exe, you'll need use weidu to install:

Move files

Copy zdbae subfolder to your game directory:

Linux/Macos:

cp -r BaeBG2/zdbae <GAME DIRECTORY>

Windows:

Copy files via explorer.exe

Then run weidu against the .tp2 file, in the game directory

Linux/Macos:

weidu zdbae/BaeBG2.tp2

Windows:

weidu.exe zdbae\BaeBG2.tp2

Should get something like this:

Using Language [English]
[English] has 1 top-level TRA files
[baebg2/tra/english/setup.tra] has 61 translation strings

Using ./lang/en_us/dialog.tlk

Install Component [Baeloth BG2]?
[I]nstall, or [N]ot Install or [Q]uit?

Enter I, then press enter and that's it!

SUCCESSFULLY INSTALLED      Baeloth BG2

Press ENTER to exit.

Technical Notes

Baeloth files come from BGEE and SOD files:

  • B.CRE (black pits)
  • BAELOTH.CRE (bg1ee)
  • BAELOT7.CRE (sod)

Portraits

DON'T FORGET 24bit depth for portraits

convert "${1}" -type truecolor "${1}"

Dialogue

Add dialogue strings with the following:

weidu --nogame --traify-comment --traify-old-tra zdbae/tra/english/setup.tra  --traify zdbae/dialog/<target d file>

Mirrors