Releases: devyndamonster/OtherLoader
Releases Β· devyndamonster/OtherLoader
Release 1.2.5 - Tell Me What You Want
- Fixed several bugs related to Item Spawner tag filtering
Release 1.2.4 - Direct Load Fix
- Fixed direct-loaded items not being spawnable
Release 1.2.3 - Hotfix
- Fixed vault bug introduced in last update
Release 1.2.2 - More Spawner Fixes
- Fixed secondary items not showing correctly for some items
- Fixed some items improperly ending up on the firearms page
- Your previous spawner pages will now be saved when going back in categories
Release 1.2.1 - Hang Fix
- Fixes rare load hanging bug that could happen with certain combinations of mods and
OptimizeMemory
mode enabled - Fixed error when ItemSpawnerID has a null
MainObject
Release 1.2.0 - A Whole New Spawner
- Implemented full support for the new Item Spawner
- The new spawner now supports unlimited category depth
- Some legacy content transfers over in odd ways due to improper metadata
- Fixed bug that occurs when using sodalites asset loading
Release 1.1.4 - Sodalite Hotfix
- Made sodalite a hard dependancy (soft dependancy didn't work during dll loading)
Release 1.1.3 - Just A Bunch Of Bug Fixes
- Fixed loading progress being inaccurate before any mods are loaded
- This fixes the rare case that some mods (Mag Patcher) start too early
- Logging has been cleaned up for people not using
LogLoading
- Fixed bug where some loading setups could cause loading to hang and not finish
- Fixed Item Spawner progress text duplicating on Atlas maps
- [Community Contribution : Potatoes] Modded items now have M.E.A.T.S cost calculated automatically
Release 1.1.2 - New Spawner Patch
- Modded items now properly get tagged as modded for the new item spawner
- Bundle load times are now logged by otherloader in console
- Added 'Unload Bundles' button to wrist menu
- Will only appear when the config
AddUnloadButton
is enabled, and Sodalite is installed - When pressed, modded bundles are unloaded, allowing you to update them while the game is running
- Will only appear when the config
Release 1.1.0 - Assembly Support
- Added new loading tag:
assembly
- Allows for OtherLoader mods to also load their own scripts
- These assemblies will load in the setup stage, before any other assets are loaded
Assembly Tag Example
dependencies:
hard:
h3vr.otherloader: 1.0.0
assets:
setup:
- path: Schockhammer.dll
plugin: h3vr.otherloader
loader: assembly
runtime:
nested:
- assets:
- path: w2_schockhammer
plugin: h3vr.otherloader
loader: item