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Releases: devyndamonster/OtherLoader

Release 1.2.5 - Tell Me What You Want

07 Jan 20:23
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  • Fixed several bugs related to Item Spawner tag filtering

Release 1.2.4 - Direct Load Fix

04 Jan 19:11
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  • Fixed direct-loaded items not being spawnable

Release 1.2.3 - Hotfix

04 Jan 01:17
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  • Fixed vault bug introduced in last update

Release 1.2.2 - More Spawner Fixes

03 Jan 19:17
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  • Fixed secondary items not showing correctly for some items
  • Fixed some items improperly ending up on the firearms page
  • Your previous spawner pages will now be saved when going back in categories

Release 1.2.1 - Hang Fix

26 Dec 22:56
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  • Fixes rare load hanging bug that could happen with certain combinations of mods and OptimizeMemory mode enabled
  • Fixed error when ItemSpawnerID has a null MainObject

Release 1.2.0 - A Whole New Spawner

23 Dec 19:33
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  • Implemented full support for the new Item Spawner
    • The new spawner now supports unlimited category depth
    • Some legacy content transfers over in odd ways due to improper metadata
  • Fixed bug that occurs when using sodalites asset loading

Release 1.1.4 - Sodalite Hotfix

19 Nov 23:19
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  • Made sodalite a hard dependancy (soft dependancy didn't work during dll loading)

Release 1.1.3 - Just A Bunch Of Bug Fixes

18 Nov 21:01
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  • Fixed loading progress being inaccurate before any mods are loaded
    • This fixes the rare case that some mods (Mag Patcher) start too early
  • Logging has been cleaned up for people not using LogLoading
  • Fixed bug where some loading setups could cause loading to hang and not finish
  • Fixed Item Spawner progress text duplicating on Atlas maps
  • [Community Contribution : Potatoes] Modded items now have M.E.A.T.S cost calculated automatically

Release 1.1.2 - New Spawner Patch

14 Nov 21:34
d231418
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  • Modded items now properly get tagged as modded for the new item spawner
  • Bundle load times are now logged by otherloader in console
  • Added 'Unload Bundles' button to wrist menu
    • Will only appear when the config AddUnloadButton is enabled, and Sodalite is installed
    • When pressed, modded bundles are unloaded, allowing you to update them while the game is running

Release 1.1.0 - Assembly Support

10 Oct 22:12
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  • Added new loading tag: assembly
    • Allows for OtherLoader mods to also load their own scripts
    • These assemblies will load in the setup stage, before any other assets are loaded

Assembly Tag Example

dependencies:
  hard:
    h3vr.otherloader: 1.0.0
assets:
  setup:
    - path: Schockhammer.dll
      plugin: h3vr.otherloader
      loader: assembly
  runtime:
    nested:
    - assets:
      - path: w2_schockhammer
        plugin: h3vr.otherloader
        loader: item