Releases: devyndamonster/OtherLoader
Releases Β· devyndamonster/OtherLoader
Release 1.3.7 - Another Update Relating To The Vault
- Fixed items using custom categories with meatkit not being vaultable
- Fixed rare bug where corrupted unlock file prevents otherloader from working (now a new unlock file is created if existing is corrupted)
Release 1.3.6 - The Really Cool Vault Update
- UI changes to support new itemspawner changes
- Fixed some items not appearing in the new itemspawner
Release 1.3.5 - Secret Update
- Fixed spawner entries marked as rewards not being hidden properly
Release 1.3.4 - Hotfix
- Fixed bug where not accounting for spawnerIDs that only have secondary items
- Improved error handling during loading
Release 1.3.3 - Various Fixes
- Fixed custom categories not working in some cases in the new item spawner
- Fixed ItemSpawnerEntries having their 'secondary' items and 'spawn with' items swapped in the old spawner
- Fixed bug where if mods file name matched the name of any parent folders, the mod would not load properly
Release 1.3.2 - Hotfix
- Fixed items set to not display as main entry showing up in spawner as main entries
Release 1.3.1 - Locked Up
- Vanilla rewards will now be unlocked in spawner without needing to pick them up first (oops)
Release 1.3.0 - Tutorial Time!
Changes
- Added support for Tutorial Blocks! (explanation below)
- Added support for locked reward items
- Items marked as
IsReward
will appear as locked in the spawner - After picking up locked items for the first time, they are now permanently unlocked
- Items marked as
- Added
Unlockathon
config option- When enabled, all guns, melee, and thrown weapons will start out as locked in the spawner, and you'll have to unlock each item through gameplay!
- Fixed tag searching for ammo objects in new spawner
- Fixed category view for the ammo page in the new spawner
Tutorial Block Explanation
In order to add tutorial blocks to your items, you must do the following:
- Create a
MediaReference
in Unity, and set the media path type toAbsolute Path Or URL
(seen in figure 1) - Create a
TutorialBlock
in Unity (seen in figure 2)- Assign the media reference to it
- Set the ID to be the name of your video file without the extension
- Fill out the title and description
- Make sure you include the ID in either your ISIDs or SpawnerEntries (Meatkit)
- Ensure that the video file ends up in the same folder as the asset bundle the tutorial block is in (see figure 3)
If you are on MeatKit, you can update your project to support these new features!
- Make a backup of your project!
- Download and import the updated Otherloader package from here
- You will now see tutorial block fields on the
OtherloaderBuildItem
Figure 1
Figure 2
Figure 3
Release 1.2.7 - Meatkit Support
- Added support for items made with Meatkit in the old item spawner
Release 1.2.6 - Legacy Mod Tag Fix
- Fixed mod tags not showing properly in new spawner for mods using ItemSpawnerIDs