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Integrate various in-progress spectating improvements from Nuclide
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/* | ||
* Copyright (c) 2023 Marco Cawthorne <marco@icculus.org> | ||
* | ||
* Permission to use, copy, modify, and distribute this software for any | ||
* purpose with or without fee is hereby granted, provided that the above | ||
* copyright notice and this permission notice appear in all copies. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES | ||
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF | ||
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR | ||
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES | ||
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER | ||
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING | ||
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. | ||
*/ | ||
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#define SPEC_SEP_COL [0.204,0.196,0.114] | ||
#define SPEC_FG_COL [0.561,0.561,0.212] | ||
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class | ||
CSSpectateHUD:VGUIWidget | ||
{ | ||
void CSSpectateHUD(void); | ||
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virtual void Draw(void); | ||
}; | ||
CSSpectateHUD g_specHUD; | ||
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void | ||
CSSpectateHUD::CSSpectateHUD(void) | ||
{ | ||
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} | ||
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void | ||
CSSpectateHUD::Draw(void) | ||
{ | ||
vector vecPos = g_vec_null; | ||
float flSep; | ||
string strText; | ||
int iMinutes, iSeconds; | ||
NSClientSpectator spec = (NSClientSpectator)pSeat->m_ePlayer; | ||
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/* parts on top and bottom */ | ||
drawfill(m_vecOrigin, [m_vecSize[0], 32], [0,0,0], 0.75f, DRAWFLAG_NORMAL); | ||
drawfill(m_vecOrigin + [0, m_vecSize[1]-32], [m_vecSize[0], 32], [0,0,0], 0.75f, DRAWFLAG_NORMAL); | ||
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/* tracking player box */ | ||
drawrect(g_hudmins + [(g_hudres[0] / 2) - 111, g_hudres[1]-26], [222,20], 1.0f, SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL); | ||
strText = strcat(HUD_GetChatColorHEX(getplayerkeyfloat(spec.spec_ent - 1, "*team")), getplayerkeyvalue(spec.spec_ent - 1, "name")); | ||
vecPos[0] = g_hudmins[0] + (g_hudres[0] / 2) - (stringwidth(strText, TRUE, [12,12]) / 2); | ||
vecPos[1] = g_hudres[1]-21; | ||
drawstring(vecPos, strText, [12,12], [1,1,1], 1.0f, DRAWFLAG_NORMAL); | ||
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/* tracking mode box */ | ||
drawrect(g_hudmins + [(g_hudres[0] / 2) + 128, g_hudres[1]-26], [172,20], 1.0f, SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL); | ||
strText = g_specmodes[spec.spec_mode]; | ||
vecPos[0] = (g_hudmins[0] + (g_hudres[0] / 2) + 214) - (stringwidth(strText, TRUE, [12,12]) / 2); | ||
vecPos[1] = g_hudres[1]-21; | ||
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL); | ||
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#if 0 | ||
if (spec.spec_mode == SPECMODE_FIRSTPERSON) { | ||
entity oself = self; | ||
self = findfloat(world, ::entnum, spec.spec_ent); | ||
if (self) | ||
Cstrike_DrawCrosshair(); | ||
self = oself; | ||
} | ||
#endif | ||
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/* money */ | ||
strText = sprintf("$ %i", getstati(STAT_MONEY)); | ||
flSep = stringwidth(strText, TRUE, [12,12]); | ||
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if (flSep < 42) | ||
flSep = 42; | ||
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flSep = g_hudmins[0] + (g_hudres[0] - flSep) - 10; | ||
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vecPos[0] = flSep + 8; | ||
vecPos[1] = g_hudmins[1] + 3; | ||
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL); | ||
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/* score/money separator */ | ||
drawfill([flSep,1], [4,30], SPEC_SEP_COL, 1.0f, DRAWFLAG_NORMAL); | ||
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/* team scores */ | ||
drawfont = Font_GetID(FONT_CON); | ||
strText = sprintf("Terrorist Forces: %s", serverkey("teamscore_1")); | ||
vecPos[0] = flSep - stringwidth(strText, TRUE, [12,12]) - 2; | ||
vecPos[1] = g_hudmins[1] + 3; | ||
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL); | ||
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strText = sprintf("CT Forces: %s", serverkey("teamscore_2")); | ||
vecPos[0] = flSep - stringwidth(strText, TRUE, [12,12]) - 2; | ||
vecPos[1] = g_hudmins[1] + 16; | ||
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL); | ||
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/* time display */ | ||
drawpic([flSep + 8, 15], "gfx/vgui/640_timer", [14, 14], [1,1,1], 1.0f, DRAWFLAG_NORMAL); | ||
iMinutes = getstatf(STAT_GAMETIME) / 60; | ||
iSeconds = getstatf(STAT_GAMETIME) - 60 * iMinutes; | ||
strText = sprintf("%i:%02i", iMinutes, iSeconds); | ||
vecPos[0] = flSep + 8 + 17; | ||
vecPos[1] = g_hudmins[1] + 17; | ||
drawstring(vecPos, strText, [12,12], SPEC_FG_COL, 1.0f, DRAWFLAG_NORMAL); | ||
} |
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