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Sequenca

Generate sequence for item in RPG game. Example:

  • Damage point sequence for swords
  • Effect point sequence for potions
  • Enemy's health point sequence
  • Enemy's attack power sequence

Input

  • Sequence length (odd number)
  • Min value (number)
  • Max value (number)

Output

A [Sequence length] long sequence, start from [Min value] until [Max value].

Example: A 5 long sequence, start from 1 until 10. Which is: 1, 3.25, 5.5, 7.75, 10

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