Generate sequence for item in RPG game. Example:
- Damage point sequence for swords
- Effect point sequence for potions
- Enemy's health point sequence
- Enemy's attack power sequence
- Sequence length (odd number)
- Min value (number)
- Max value (number)
A [Sequence length] long sequence, start from [Min value] until [Max value].
Example: A 5 long sequence, start from 1 until 10. Which is: 1, 3.25, 5.5, 7.75, 10