Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Zoo Parade] Player Can't Give Hints at End of Game #867

Open
DanielSherlock opened this issue May 18, 2021 · 0 comments
Open

[Zoo Parade] Player Can't Give Hints at End of Game #867

DanielSherlock opened this issue May 18, 2021 · 0 comments

Comments

@DanielSherlock
Copy link
Collaborator

How does this happen?

  • If the game ends by exhausting the draw pile, all players get an extra turn.
  • The problem: A player should be able to use this turn to give another player a hint. What currently happens is the that previous action/notification pops up, nothing else happens, and the player is given another chance to take their turn (discarding or playing a card still seems to work).

Is it important?

Yes, this is very bad for the game - the last hints are often the most important, and can make all the difference.

To reproduce quickly...

Play a game in which all players always discard a card - nothing will happen except the draw pile running down. Once the draw pile is empty, try giving a hint (if it works once, have the next player discard and the one after try giving a hint - I think the draw pile might have to be strictly negative* for this bug to show).

* of course there's no such thing as a negative card, but as an implementation detail the size of the draw pile seems to go down by one each time a player discards or plays a card, even beyond zero.

Next steps:

I haven't looked into what's causing this yet. Once I have, I'll write a comment explaining how I think this bug can be fixed.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant