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If the game ends by exhausting the draw pile, all players get an extra turn.
The problem: A player should be able to use this turn to give another player a hint. What currently happens is the that previous action/notification pops up, nothing else happens, and the player is given another chance to take their turn (discarding or playing a card still seems to work).
Is it important?
Yes, this is very bad for the game - the last hints are often the most important, and can make all the difference.
To reproduce quickly...
Play a game in which all players always discard a card - nothing will happen except the draw pile running down. Once the draw pile is empty, try giving a hint (if it works once, have the next player discard and the one after try giving a hint - I think the draw pile might have to be strictly negative* for this bug to show).
* of course there's no such thing as a negative card, but as an implementation detail the size of the draw pile seems to go down by one each time a player discards or plays a card, even beyond zero.
Next steps:
I haven't looked into what's causing this yet. Once I have, I'll write a comment explaining how I think this bug can be fixed.
The text was updated successfully, but these errors were encountered:
How does this happen?
Is it important?
Yes, this is very bad for the game - the last hints are often the most important, and can make all the difference.
To reproduce quickly...
Play a game in which all players always discard a card - nothing will happen except the draw pile running down. Once the draw pile is empty, try giving a hint (if it works once, have the next player discard and the one after try giving a hint - I think the draw pile might have to be strictly negative* for this bug to show).
* of course there's no such thing as a negative card, but as an implementation detail the size of the draw pile seems to go down by one each time a player discards or plays a card, even beyond zero.
Next steps:
I haven't looked into what's causing this yet. Once I have, I'll write a comment explaining how I think this bug can be fixed.
The text was updated successfully, but these errors were encountered: