Bampf is a simple 3D arcade style game. Collect energy cores in order to finish a level. Teleport (bampf) to safety or use cloaking abilities to avoid sentinels.
Bampf was created primarily to test the vu 3D engine. Its levels are used to benchmark the engine by substantially increasing the number of triangles rendered each level. As such the game isn't really meant to be winnable given the large number of AI's in the later levels.
- Install the vu engine first using
go get github.com/gazed/vu
. - Download bampf into the
src
directory of a Go workspace which is any directory in the$GOPATH
. Using justgo get github.com/gazed/bampf
places bampf in$GOPATH/src/github.com/gazed/bampf
and works for producing developer builds, but not production builds. - Create developer builds using
go build
from thebampf
directory. Run the game./bampf
. - Create shippable product builds using
build.py
frombampf/admin
. All build output is located in thebampf/admin/target
directory. Eg:-
OS X:
./build.py src open target/Bampf.app
-
Windows:
python build.py src target/bampf.exe
-
Developer Build Dependencies
- go1.6
- vu engine.
Production Build Dependencies
- go1.6
- vu engine.
- python for the build script.
- git for product version numbering.
- zip for appending resources to the binary.
Runtime Dependencies
Transitive dependencies from the vu
engine.
- OpenGL version 3.3 or later.
- OpenAL 64-bit version 2.1.
- Same dependency limitations as the vu engine.
- Production builds use zip. On Windows there is a WIN 64-bit zip available at willus.com/archive/zip64. Put zip.exe in PATH.