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Releases: ghorsington/H3VR.Sideloader

Version 0.3.6

12 Jul 06:27
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  • Fix DLL resolving issues in MonoMod patcher

Version 0.3.5

25 May 19:21
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  • Added configurable options (via BepInEx/config/h3vr.sideloader.cfg
    • Mod load directory is now configurable (default is current Mods folder)
    • Debug logging is now configurable (disabled by default)
  • h3mods and hotmods are now loaded from subfolders as well

Version 0.3.4

23 May 17:43
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  • Update BepInEx support to 5.4
  • Fix how Mods folder path is resolved

Version 0.3.3

25 Oct 09:28
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  • Allow for custom guns in the Vault (thanks, @BlockBuilder57!)
    • Note to gun creators: for this to work, SpawnedFromId value of the injected FVRObject needs to be the same as your injected ItemSpawnerID's ID.
  • Allow setting textures for materials with no prior texture set

Remember to check the installation guide and update to BepInEx 5.3.0.0.

Version 0.3.2

23 Aug 19:52
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  • Properly version MonoMod patcher
  • Improve stability of object replacement and initialize proper data better (thanks, @BlockBuilder57!)

Remember to check the installation guide and update to BepInEx 5.3.0.0.

Version 0.3.1

23 Aug 17:20
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  • Fixed AudioClips not working when replacing via h3mods

Version 0.3.0

23 Aug 16:22
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  • Initial support for loading custom FVRObjects (courtesy of @BlockBuilder57)
    • Currently no proper tool to do exporting yet, refer to the wiki for basic info
  • Support for replacing AudioClips in weapons
    • Currently no support in SkinPacker, but can be done manually by creating an asset mapping with type AudioClip, setting target to the name of the audio file in game and path to WAV file inside the h3mod
  • Fixed occasional errors on startup when replacing item icons

Version 0.2.1

28 Jul 23:30
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  • Fixed an issue where normal and ally textures were not changed when base texture was specified
    • IMPORTANT: Right now, due to limitations of Unity, you must use the main BaseColor texture name to target the normal and alloy textures (or use the material name instead). In addition to that, you must specify the texParam as follows:
      • _BumpMap for normal textures
      • _SpecTex for alloy
        That is, to target the normal texture of MP7A1, your target must be ::MP7A1_BaseColor:_BumpMap and not ::MP7A1_Normal:
  • Clarified the target description in SkinPatcher until a proper fix is issued

Version 0.2.0

28 Jul 21:55
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  • Added support for replacing icons in item spawner
    • You can use "Texture name" to target the icon. The name of the icon texture is the same as in the game's assets.
  • Added .hotmod as an alternative supported file extension
  • Added debug logs which allow to obtain the full target to any resource being loaded refer to resource location tips for more info

Version 0.1.0

26 Jul 13:35
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  • Initial release