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Releases: glKarin/com.n0n3m4.diii4a

v1.1.0harmattan55-free

08 Aug 05:14
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Happy for DOOM3 20th Anniversary

Happy for DOOM3 20th Anniversary

06 Aug 03:54
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1.1.0harmattan55 (2024-08-05) DOOM3 20th Anniversary Edition
Add DOOM 3/Quake 4/Prey(2006) windows x64 MSVC build release (upload on 2024-08-09, add bumpyEnvironment shader, and fix environment shader, and change default OpenAL library named back to openal32.dll. so if no sound, setup cvar +set s_libOpenAL openal32.dll +set s_useOpenAL 1, and restart or add to command line)

  • Add PBR interaction lighting model(jmarshall23's idtech4_pbr)(setup cvar harm_r_lightingModel 3) in DOOM3/Quake4/Prey.
  • Fix large shake of player view with OpenAL in DOOM3/Quake4/Prey.
  • Add command history record manager in launcher.
  • Add /sdcard/Android/data/com.karin.idTech4Amm/files/diii4a to game data search path(exclude Quake1), add current game data path tips.
  • Optimize ETC1 compression texture cache in DOOM3/Quake4/Prey, add ETC2 compression texture support(cvar r_useETC2) in OpenGLES3.0.
  • Add launcher theme setting.

v1.1.0harmattan53-free

24 Jul 03:37
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Fix GZDOOM sound

19 Jul 05:35
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1.1.0harmattan53 (2024-07-17)

  • Fix GZDOOM sound.
  • Update screen resolution settings on launcher.
  • Add compression textures support with cvar harm_image_useCompression for low memory device(e.g. 32bits device, but load slower) on DOOM3-BFG.

v1.1.0harmattan52-free

12 Jul 06:52
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GZDOOM(arm64), soft stencil shadow on D3/Q4/Prey

12 Jul 05:41
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1.1.0harmattan52 (2024-07-11)

  • Add soft stencil shadow support(cvar harm_r_stencilShadowSoft) with OpenGLES3.1+ in DOOM3/Quake4/Prey(2006).
  • Optimize soft shadow shader with shadow mapping in DOOM3/Quake4/Prey(2006).
  • Support r_showSurfaceInfo debug render on multi-threading in DOOM3/Quake4/Prey(2006), need to set cvar harm_r_renderToolsMultithread to 1 to enable debug render on multi-threading manually.
  • Add GLES3.2 renderer support in Quake2(using +set vid_renderer gles3 for GLES3.2, +set vid_renderer gl1 for GLES1.1).
  • Add GZDOOM support on arm64, game data directory named gzdoom. More view in GZDOOM.

v1.1.0harmattan51-free

04 Jun 00:51
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RBDOOM-3-BFG v1.4.0/Quake1(darkplaces) support, Yamagi Quake II version update

31 May 02:53
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1.1.0harmattan51 (2024-05-31)

  • Add DOOM 3 BFG(RBDOOM-3-BFG ver1.4.0) support, game data directory named doom3bfg/base. More view in RBDOOM-3-BFG and DOOM-3-BFG.
  • Add Quake I(Darkplaces) support, game data directory named darkplaces/id1. More view in DarkPlaces and Quake I.
  • Fix some shaders error on Mali GPU in The Dark Mod(v2.12).
  • Upgrade Quake2(Yamagi Quake II) version.
  • Support debug render tools(exclude r_showSurfaceInfo) on multi-threading in DOOM3/Quake4/Prey(2006).
  • Support switch lighting disabled in game with r_noLight 0 and 2 in DOOM3/Quake4/Prey(2006).

RBDOOM-3-BFG
Screenshot_doom3bfg
Screenshot_doom3bfg_doom1
Screenshot_doom3bfg_doom3
Screenshot_doom3bfg_doom2

Quake I(Darkplaces)
Screenshot_quake1

Yamagi Quake II
Screenshot_quake2

v1.1.0harmattan50-free

07 May 03:00
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idTech4's GLSL shaders and some fixes

01 May 02:42
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1.1.0harmattan50 (2024-04-30)

  • Support new stage rendering of heatHaze shaders(e.g. heat haze distortion of BFG9000's projectile, Rocket Gun's explosion) and colorProcess shader(e.g. blood film on mirror of marscity2).

  • Support new shader stage rendering of GLSL shaders in Quake 4(e.g. sniper scope effect of machine gun and bullet hole of machine gun).

  • Add control on-screen joystick visible mode in Control tab(always show; hidden; only show when pressed).

  • Improving Phong/Blinn-Phong light model interaction shader with high-precision.

  • Force disable using compression texture in The Dark Mod.

  • Game data directories are standalone in Settings: DOOM3 -> doom3/; Quake4 -> quake4/; Prey -> prey/; Quake1 -> quake1/; Quake2 -> quake2/; Quake3 -> quake3/; RTCW -> rtcw/; The Dark Mod -> darkmod/ (always).

  • Fix some mods GetGameAPI error

  • Fix reload on-screen key function

machinegun_sniper
bfg_heathaze