Releases: glKarin/com.n0n3m4.diii4a
v1.1.0harmattan55-free
Only for F-Droid update
Happy for DOOM3 20th Anniversary
Happy for DOOM3 20th Anniversary
1.1.0harmattan55 (2024-08-05) DOOM3 20th Anniversary Edition
Add DOOM 3/Quake 4/Prey(2006) windows x64 MSVC build release (upload on 2024-08-09, add bumpyEnvironment shader, and fix environment shader, and change default OpenAL library named back toopenal32.dll
. so if no sound, setup cvar+set s_libOpenAL openal32.dll +set s_useOpenAL 1
, and restart or add to command line)
- Add PBR interaction lighting model(jmarshall23's idtech4_pbr)(setup cvar harm_r_lightingModel 3) in DOOM3/Quake4/Prey.
- Fix large shake of player view with OpenAL in DOOM3/Quake4/Prey.
- Add command history record manager in launcher.
- Add
/sdcard/Android/data/com.karin.idTech4Amm/files/diii4a
to game data search path(exclude Quake1), add current game data path tips. - Optimize ETC1 compression texture cache in DOOM3/Quake4/Prey, add ETC2 compression texture support(cvar r_useETC2) in OpenGLES3.0.
- Add launcher theme setting.
v1.1.0harmattan53-free
Only for F-Droid update fix
Fix GZDOOM sound
1.1.0harmattan53 (2024-07-17)
- Fix GZDOOM sound.
- Update screen resolution settings on launcher.
- Add compression textures support with cvar
harm_image_useCompression
for low memory device(e.g. 32bits device, but load slower) on DOOM3-BFG.
v1.1.0harmattan52-free
Only for F-Droid update
GZDOOM(arm64), soft stencil shadow on D3/Q4/Prey
1.1.0harmattan52 (2024-07-11)
- Add soft stencil shadow support(cvar harm_r_stencilShadowSoft) with OpenGLES3.1+ in DOOM3/Quake4/Prey(2006).
- Optimize soft shadow shader with shadow mapping in DOOM3/Quake4/Prey(2006).
- Support r_showSurfaceInfo debug render on multi-threading in DOOM3/Quake4/Prey(2006), need to set cvar
harm_r_renderToolsMultithread
to 1 to enable debug render on multi-threading manually. - Add GLES3.2 renderer support in Quake2(using +set vid_renderer gles3 for GLES3.2, +set vid_renderer gl1 for GLES1.1).
- Add GZDOOM support on arm64, game data directory named
gzdoom
. More view in GZDOOM.
v1.1.0harmattan51-free
Only for F-Droid update
RBDOOM-3-BFG v1.4.0/Quake1(darkplaces) support, Yamagi Quake II version update
1.1.0harmattan51 (2024-05-31)
- Add
DOOM 3 BFG
(RBDOOM-3-BFG ver1.4.0) support, game data directory nameddoom3bfg/base
. More view in RBDOOM-3-BFG and DOOM-3-BFG. - Add
Quake I
(Darkplaces) support, game data directory nameddarkplaces/id1
. More view in DarkPlaces and Quake I. - Fix some shaders error on Mali GPU in The Dark Mod(v2.12).
- Upgrade Quake2(Yamagi Quake II) version.
- Support debug render tools(exclude r_showSurfaceInfo) on multi-threading in DOOM3/Quake4/Prey(2006).
- Support switch lighting disabled in game with r_noLight 0 and 2 in DOOM3/Quake4/Prey(2006).
v1.1.0harmattan50-free
Only for F-Droid update
idTech4's GLSL shaders and some fixes
1.1.0harmattan50 (2024-04-30)
-
Support new stage rendering of heatHaze shaders(e.g. heat haze distortion of BFG9000's projectile, Rocket Gun's explosion) and colorProcess shader(e.g. blood film on mirror of marscity2).
-
Support new shader stage rendering of GLSL shaders in Quake 4(e.g. sniper scope effect of machine gun and bullet hole of machine gun).
-
Add control on-screen joystick visible mode in
Control
tab(always show; hidden; only show when pressed). -
Improving Phong/Blinn-Phong light model interaction shader with high-precision.
-
Force disable using compression texture in The Dark Mod.
-
Game data directories are standalone in Settings: DOOM3 -> doom3/; Quake4 -> quake4/; Prey -> prey/; Quake1 -> quake1/; Quake2 -> quake2/; Quake3 -> quake3/; RTCW -> rtcw/; The Dark Mod -> darkmod/ (always).
-
Fix some mods GetGameAPI error
-
Fix reload on-screen key function