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Add a build profile with no disabled classes and pass it by default #82
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unvermuthet
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,4 @@ | ||
{ | ||
"type": "feature_profile", | ||
"disabled_classes": [] | ||
} |
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I'd suggest the following:
(further up; at least before the env is created)
ARGUMENTS.setdefault("build_profile", "build_profile.json")
should also work on new SCons versions, but my local scons actually didn't support it so I'd suggestif
.The comment above can be improved with a link to a docs entry for build profiles once we have one.
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Another option would be to fail if the
build_profile
option is manually set because it probably shouldn't. But I don't see why I'd deny a user this configuration if it's explicitly requested.There was a problem hiding this comment.
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On my SCons version this code makes help show:
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With the way it is, it show the default and can be replaced for me:
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Is this the case for both implementations?
The reason I'd recommend against
localEnv["build_profile"] = "build_profile.json"
is because it would silently ignorebuild_profile=some_build_profile.json
arguments, overriding with the default value. This could potentially cause hard to debug problems.There was a problem hiding this comment.
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Ah... perhaps this is because godot-cpp re-extracts the parameter after it's set?
I'm not sure which is the 'SCons' way to handle this. Yours seems better integrated, I suppose, so if it works it may be a better approach.